
Teacher Salary Infographic created by Online Degree
E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.

Teacher Salary Infographic created by Online Degree

3. How is Educlone different?
We thrive on simplicity. While some teachers are comfortable with the current eLearning interfaces that are out there, some are not. Unfortunately, this prevents many teachers from giving eLearning a try. Our interface doesn't look like it was built by a room full of engineers and computer programmers. It looks like it was built by teachers, for teachers, because, well, it was!
It's eLearning, made easy. We also avoid content development and just focus on making our platform easy and intuitive to use. So many educational software companies spend huge sums of money on content development. They make sure to meet every objective tied to every standard for every state and territory. A teacher ends up with this district-mandated pricey software that contains tons of superfluous content and, ultimately, wastes time instead of saving it. Educlone leaves the teaching in the hands of the teachers. They develop their own content with their own special flair, tied to their specific state and local objectives. Once the lesson is created and recorded in Educlone, students go through the lessons at their own computers, at their own pace. This leaves the teacher free to use class time to actually help the students who need it, with one-on-one attention, without having to stay after school or hold the other students back.
4. Where will Educlone be in five years? In 20 years? (E-Learning Queen realizes these seem to be rather crazy questions, but "the Queen" thinks we've problematized ourselves by thinking in short-term and medium-term solutions, and that we are stuck in this year's technology -- rather than thinking in broad-brush principles…)
Educlone will be wherever teachers and trainers want it to be. What we have created is an organic, living, breathing ecosystem that responds to the needs of its users. If a feature is requested, then we add it. Otherwise, we leave things just as they are and avoid over-complication. I want teachers to feel like this is their technology. No more having things handed down from administration that they are forced to use. If they want it to be complex with more features, than it will be. If they want to share lessons with other teachers across the miles, then it will be done. If they want students to create lessons and learning experiences for each other, then we'll throw that in. Otherwise, we'll leave it as it is - clean and simple. I want Educlone to feel like a comfy living room that educators can really spend some time in, creating valuable learning experiences.

strong>5. How are you transcending the tendency of today's LMS's to create an education garden rather than a factory?
I'm not sure who it was, but someone at some point decided that putting a book on screen is online learning. I've taken online courses, recently, that were like, "Read this paragraph. Ok, now read this paragraph and see the attached stock photo. Now click the 'next page' button to read the next paragraph." Seriously???
Technically, since reading a book is a form of learning, then putting some form of that book online could be considered "online learning." But come on, people. If I can tap one button on my little phone and see, oh, I don't know… an immediate live feed of Times Square, then surely we can leverage technology in education to do more than throw text up onto a screen! In that same vein, software that helps teachers to automate tasks related to school and classroom management are great - but is that really managing learning? I'm not even sure that Educlone should be considered an LMS. We're not trying to create an online school, and we're not aiming to automate administrative tasks like taking attendance. Like a garden, Educlone offers itself up as an open space to create and grow ideas. We focus on allowing teachers (and their students!) to create really interactive and engaging learning experiences. We also focus on giving teachers really clear and immediate feedback on how students are doing throughout the lesson.
6. List your top 5 books …
That's a tough question! I'll just list the three that I'm currently most interested in. Those are Drive by Daniel Pink, The Habit of Thought by Michael Strong, Rework by Jason Fried and David Heinemeier Hansson
Effective design for mobile learning courses requires a major shift in how one thinks of the learner's relationship to the content. Interactivity takes on a whole new dimension, as students create content to share and critique in close to real time. The key is to avoid sending students down a path where they will be more or less duplicating what the others have done. They need to be able to apply their knowledge and skills and to process them so that they make sense in real-life applications or simulations / scenarios.
One must keep in mind, too, that the new iPad, Kindle Fire, and other e-readers mean that students are likely to be able to read texts on the fly and develop more robust, course-related content more easily and conveniently than in the past.
Where does the student create content to upload and share "in the wild" with their mobile device (tablet, smartphone, handheld)? What are the best methods of sharing?
Protected social networking
Discussion prompts
Research repository (a thread in a discussion board area, or a location within social networking sites)
Shared photos / media
Portfolios / Final Projects / Lab Reports - (portfolio sites -- can use Faceb00k-type social networking for sharing collaborations)
Interviews / Observation: can be a combination of audio, video, graphics, and text files which can be uploaded within an LMS or in a dedicated social network site
Presentations (PowerPoints / KeyNote slides, potentially animated using captivate)
Implications for Instruction
Student-developed content is exciting, dynamic, and encourages interaction; it also encourages creative development of content.
Reality TV-inspired Mobile Learning
Psychology / Sociology
Example: Real Housewives of (fill-in-the-blank)
Your own: Social Relation Drama
Humanities
Example: History Channel programs
Your Own: “History Needs a ReDo!”
Go to historical sites and ask tough questions / debunk and challenge current beliefs. Find out what most people think.
Biology / Animal Behavior
Example: Fatal Attractions (When pets become predators/ exotic pets turn on their owners)
Your own show: "Biting the Hand... Can You Trust Your Companion Animal?" (Chronicle the life of your own pet … is there any reason to start fearing your own Siamese cat, Chihuahua, Laborador retriever, pit bull?)
Earth Science / Environmental Science
Example: Swamp People on the History Channel (history.com)
Your own show: Meet the Frackers – show different sides of the controversy surrounding hydraulic fracturing in shale gas wells
Criminal Justice
Example: Steven Seagal - Lawman
Your own show: Quirky Laws! (Research laws that are on the books and which reflect the life and times of communities in transition. Do they apply today? Why? Why not?)
E-Learning design mistakes are insidious and often hard to identify until they’ve basically infected the entire course or program. By that time, it’s extremely difficult (and expensive) to correct. So, the time to make sure that you’re following good design principles is in the initial design of the certificate or degree program (associates, bachelors, or masters). Another good time can be when you’re conducting your periodic updates and revisions in response to instructional materials changes or upcoming accreditation reviews. Welcome to an interview with Peter Bray of Trivantis, a provider of innovative e-Learning software, including the well-known Lectora and Snap!.
What is your name and your relation to e-Learning?
Peter Bray. I am the Chief Marketing Officer of Trivantis Corporation. Trivantis is the leading e-Learning software company with our products as the e-Learning software of choice for Global 2000 companies in over 70 countries.
What are current statistics about the popularity of e-Learning?
The rise in e-Learning around the world is apparent and e-Learning software and services are constantly evolving to keep up with the ever changing industry. For instance, you can see this evolution within our company and the ways in which we introduce new and innovative tools to meet the growing demands of learners, such as Snap! by Lectora and Lectora X.5. Just last year Ambient Insight reported that the US market for self-paced e-Learning products and services reached $18.2 billion – and that revenues will reach $24.2 billion by 2015. Through harsh economic times, the e-Learning industry continues to grow along with the necessity for affordable and easy-to-use software.
Which elements are most effective in e-Learning? Can you point to any studies that support the points?
Effective e-Learning needs to be engaging and grab the attention of the learner. The developer needs to take all learning styles into account when designing a course. To be effective, courses should include various forms of activity and interaction, feedback, branching scenarios and of course, multi-media elements such as audio, video, Flash and narration.
What do most e-Learning programs do right?
E-Learning that incorporates interactivity can be highly effective.
There is software that helps enable interactive content incorporation. For example, Snap! by Lectora one such software program. It enables users to create interactive courses quickly and easily by allowing users to add audio, video, and interaction by means of an intuitive interface.
What are the top 5 mistakes that are often made in the design of e-Learning programs?
I frequently see the following issues in courses:
1. Too much content on a page. There is such a thing as information overload and seeing a long page of text can be overwhelming for learners.
2. Inconsistent navigation and user interface. Keeping the user interface consistent makes it easier to navigate through a course and makes learners feel more comfortable.
3. Clip art. Bland, boring clip art on pages is a snooze for learners…or worse yet, no visual support to the message.
4. Font issues. From font being too small to choosing a bad font style, hard to read text is no-no.
5. Not enough engagement. Too often, we just provide information, but we need to be interacting and engaging the learner.
What are the top 5 mistakes that are made in the deployment of e-Learning programs?
1. Not Considering the Technology of Your Users
. Remember the equipment your audience is using. If they do not have speakers, audio narration is not an option. Find the common denominator; if you build for the least advanced, you can be sure it works for all learners. Also, be sure you know that your audio, video and Flash content functions work correctly everywhere it is used. Plus, don’t forget about mobile!
2. Bad Design.
When designing your course be sure you know your objective and your audience. Content needs to be designed to meet the need and also to engage the audience. Find out what your audience responds to best and design accordingly. To compensate for lack of an instructor, include easy navigation with audio narration. Also try to anticipate the questions and to provide a ‘facilitator’ to enhance the learners’ experience. Introducing an interesting story or a serious situation can set the tone and get people excited about the course. And most importantly, keep it short. Shorter courses are easier to take and are more likely to help learners retain the key content.
3. Not Enough QA and Testing
. Testing your project is a step that simply cannot be skipped. Preview each page while building your project and catch the mistakes early on. Plan for Murphy’s Law, because you never know what could go wrong – especially when it comes to technology. And, once you’ve tested, test again, because small changes can have large effects on the whole course.
4. No Follow-Up or Feedback . Following up with the learners will allow you to learn from the course as well, and make the necessary changes for next time. Let the learners tell you how they are doing and what they think of the course. You can use whatever you have access to, but be sure to receive some type of feedback. Once you have all the feedback, act on it. Take others’ suggestions and make your next project even better.
5. Poor Content Management.
Things change all the time so odds are that your courses will need to be updated. But, if you can’t find the files, don’t have the latest version or need to go to multiple vendors to get pieces of your courses then making changes becomes a nightmare. Keep a repository for all your content and make sure you’re using a tool that enables you to easily update your courses, like Snap! by Lectora.


