Showing posts with label aspire awards. Show all posts
Showing posts with label aspire awards. Show all posts

Thursday, June 21, 2012

Interview with Jaley B, Silver Medalist, Adobe Youth Voices Aspire Award

Welcome to an interview with Jaley Bruursema,  one of the winners of the first-ever Adobe Youth Voices Aspire Awards. Jaley B, age 14, and a student at Augustus H. Burley Elementary School in Chicago, IL, won a Silver Award for Narrative Video. Jaley's project, Gone, was created in conjunction with co-authors Anna Gould, Teagan Letscher, Elyssa Saldana, and Avery Weiland. The students were provided with professional-grade tools and were encouraged to make compelling digital media projects that spoke to the issues they most cared about.


1. What is your name and what is your Aspire Awards project? My name is Jaley B. The Aspire Awards project I worked on with a group is called Gone (It is in the narrative section).

Silver Award for Narrative Video: Gone
Jaley Bruursema, Anna Gould, Teagan Letscher, Elyssa Saldana, Avery Weiland

2. Please describe your project. What is it? What is the purpose? The project is a story in stop motion addressing the issue of child soldiers in Africa. There is no talking but music accompanies the motion and in between scenes are slides reading the written pieces of the story you are watching. The purpose of this project is to inform viewers about child soldiers.

3. What do you hope that people will learn from your Aspire Awards project? What are your primary goals for the project?
I hope that people take away a thirst to help. As a group, we wanted the video to be horrifying enough to feel compassion and sympathy for these children, but not gruesome, so that audiences have no need to look away. We also wanted to demonstrate the great losses and sadness that happens in this situation but leave viewers with a sense of hope and a sense of obligation to donate money, protest, and do anything they can to recover areas that are influenced by this devastation. Of course it would be nice to win the competition, but it would be far better to lose and have a bunch of people do something than to win and have no one do anything.

4. What do you hope people will learn from your project and ultimately do? I hope that they will be adequately informed and that they will not just walk away and think about the issue but walk away and do something about it.

5. Describe the digital aspects of your project -- what kinds of video, audio, and graphics did you create? Where did you display them? Any social media sites? (Facebook, Google sites, Tumblr, Flickr, Orkut, blogs, your school's website, podcast sites, etc.?) We took a LOT of photos and piecing them together on the computer was a big portion of the project. Some had to be longer than others for a dramatic effect. We did not create any graphics digitally but we did traditionally. All the artwork that appears is something we made with paper. For our audio we used general tracks from Garageband and downloaded free instrumental and choral songs from the internet. We displayed our video on a school media gallery website and at Adobe’s TechXpo.

6. How will you use the Aspire experience to do more things? What are your next steps? The Aspire experience has given me a background in creating media that many people will view within a deadline. It has given me a little glimpse into what the world of professional media looks like. Now, going into high school and possibly doing more high quality media projects like Gone I’ll know what I’ll be doing. I am not entirely sure what my next steps will be but this project has been very fun to create and exciting to watch grow and I will definitely explore creating more media and media like this in the future.


Thursday, May 03, 2012

Interview with Miguel Salinas, Adobe Youth Voices / Aspire Awards: Innovators in E-Learning Series

Welcome to an interview with Miguel Salinas, who has helped develop the Adobe Youth Voices program, dedicated to encouraging creativity and self-expression using high-impact media. Awards for this year will be announced on May 4: http://youthvoices.adobe.com/awards/. The program, sponsored by MTV, Dell, and Samsung, as well as Adobe, allows students, teachers, and communities develop creativity and technological skills. It uses a set of open, downloadable curricula as well, ideal for online courses and online teaching degrees.  



What is your name and relation to e-learning?
My name in Miguel Salinas and I’m the Program Director and Senior Manager Corporate Social Responsibility for the Adobe Foundation. I’ve been at this post for seven years now and my role is primarily to manage the programming for Adobe Youth Voices, the Adobe Foundation’s global signature philanthropy program.

Regarding e-learning, Adobe Youth Voices has a set of open, downloadable curricula, called Adobe Youth Voices Essentials that empowers any educator to create breakthrough learning experiences. From material that provides a context for youth media making in general, to special content that illustrates the "how-to" of youth- centered instruction, Essentials helps educators teach the process of media making and strategies for exhibition and distribution.




Through AYV, youth ages 13 to 18 create compelling videos, animations, photo essays, presentations, music, and other pieces that contribute the essential perspectives of youth to critical topics and inspire new solutions to long-standing problems. Youth participating in the Adobe Youth Voices program both inside and outside of school are creating high-impact work to share with local and global audiences, they are also building valuable skills that open doors to future successes.

What are the Aspire Awards?The Adobe Youth Voices Aspire Awards is an international juried media competition that recognizes projects that best illustrate the program’s ‘Create with Purpose’ philosophy. This is the first global virtual media festival of its kind, honoring youth who creatively communicate a vision for change in their communities and lives through video, print and audio projects. Winning submissions are original, high-quality youth-produced multimedia created to address critical issues and effect positive change. 




We’re very pleased to have MTV, Dell and Samsung among our supporting partners for the first year of the Aspire Awards. As part of the 2012 AYV Aspire Awards, MTV will present the MTV ACT award. This award will recognize one young person whose exceptional video content leverages music, and provides a clear call to action for the audience to get involved. The MTV ACT award winner will win a trip to MTV studios in New York City, along with the other prizes provided by the Adobe Foundation and our generous partners.



Additionally, MTV Act will feature Aspire award winners at
http://act.mtv.com/.

More details on the Aspire Awards can be found at http://youthvoices.adobe.com/awards/faq. Entries will be received through April 20. Following, the top 20 finalists per category will be showcased online at http://youthvoices.adobe.com/awards/ on May 4. Public online voting for the Audience Choice Award in each category will run May 4-June 8 and winners will be announced on June 18.


Winning youth producers will also have the opportunity to showcase their projects at partner film festivals, art galleries and exhibitions worldwide, including the Seattle International Film Festival, the Sarajevo Film Festival, Digital Arts Magazine, and many more.

How do they promote learning? How do they encourage the practical adoption of technology?In an environment where so many aspects of youth’s lives – from personal communications to entertainment to basic commercial interactions – are increasingly digital, youth often feel that when they learn in school and how they learn it are far removed from the reality of their everyday experiences. Through a mix of supportive learning environments and powerful technologies, Adobe Youth Voices is helping educators in schools and beyond develop unique, breakthrough experiences that re-ignite a young person’s passion for learning.




Adobe Youth Voices encourages the adoption of technology several ways. Working on their own and in teams with teachers and mentors, young people can express their creativity and vision, first through interactive discussion and story boarding and then using technology to capture and communicate their work. Program participants are encouraged to go out into their communities, interview peers and community experts, and along the way, capture real-world footage and images that best communicate their stories.

What are some examples?· In Kampala, Uganda, 19-year-old Ronald Kasendwa produced a documentary about gender disparity in science.

· Similarly, in London, 14-year-old Rameesha Malik created a short film showcasing how people from different countries meld into a unique blend of backgrounds and cultures.

· For RajKumar Raikwar, a 15-year-old in Delhi, Adobe Youth Voices provided the change to develop a media piece called "Beating Terror" about the impact of terrorism on children.

Please find several more examples on in the Adobe Youth Voices media gallery.

This program is not impacting youth, but also the educators. Here are supporting statistics for you:

YOUTH: After participating in the Adobe Youth Voices program:
· 90 percent reported that they are interested in continuing their education after high school

· 83 percent learned to express their opinions in new ways

· 86 percent reported that they can influence others with their ideas

· 79 percent improved their abilities to work with a group to solve a problem

EDUCATORS: After participating in the Adobe Youth Voices program:
· 80 percent report improved efficiency with technology to engage youth with concepts like story- telling, media formats and media literacy

· 78 percent of educators report a deeper understanding of how to facilitate youth-led projects and how the media creation process fosters 21st century skills

· 70 percent of educators report a deeper understanding of youth development and how to tap into youth interest and motivation



What are some of directions that Adobe Youth programs are pursuing?
Moving forward, Adobe Youth Voices is exploring workforce development connections to provide scholarships and internships. In the future, we want to build an efficient and productive pipeline of talent to college and higher education institutions. We are also exploring an increased amount of international exhibition opportunities.



What do you see as an exciting new direction?
Through the use of mobility, touch tools and cloud platforms, Adobe Youth Voices hopes to deliver programming in interesting, exciting and intriguing ways that engage youth.

 

 

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