Showing posts with label blended. Show all posts
Showing posts with label blended. Show all posts

Friday, June 19, 2015

Blended Problem-Based Learning: Finding the Best Blend

Problem-based learning has proved to be highly effective for careers and industries in which a great deal of hands-on learning / skills-based practice is required and also in team environments.

Examples include petroleum exploration and development, pipeline construction, manufacturing / processing, construction, medicine, pharmaceutical sales, allied health industries, and hospitality / tourism.

Outcomes are often measured in the ability to effectively and accurately perform tasks.

Keys to Successful Learning Program Design

The keys to successful design of a problem-based blended or 100% elearning program include the following:

    *  Definition of the outcome - the level of competency required by the skill or task
    *  Identification of a representative problem or task
    *  Determination of how to develop materials that provide information, conceptual underpinnings, and support
    *  Determination of the best ways to effectively collaborate, either digitally or face-to-face
    *  Identifying the limitations of the communications technologies and the learning management system
    *  Alignment of abilities of the team members, both in terms of the subject of the training and their technology skills / abilities.

Collaboration Materials and Methods

In a blended problem-based learning program that includes face-to-face with online learning, it is very important to determine the best blend of online and face-to-face. Generally, collaborative activities are done both face-to-face as well as online, but in some cases the collaborations take place completely online.

Collaborations can take the form of the following
   
    *  Collaborative forum
    *  Wiki
    *  Collaborative project
    *  Portfolio
    *  Gallery

It is important to find the best combination of synchronous and asynchronous communication so that joint work on the collaborative project is done in a way that is confidence-building for all the members of the team.

Good collaboration project design provides an excellent opportunity for assuring optimal conditions for learning as well as for building self-efficacy. Creating flexible roles and a wide range of topics also helps foster a sense of self-determination, which can be very motivating.

Building Block Process for Problem-Based Learning Design

Modifying the widely-used Maastricht University design (Schmidt, 1983) for blended solutions can be highly useful in order to avoid missing elements of content or process.

Seven-step process for developing materials / design

1.    Case:  Find the one that is most effective for the learning outcomes
2.    Define problem:  Within each case, find the core issue or problem
3.    Brainstorm:  Take a moment to start to uncover ways to solve the problem; this is an invention stage.
4.    Form possible solutions: After doing the  test them
5.    Define deeper learning objectives (metacognition)
6.    Self-study -- conduct research, work with group, use a "pull" model for information
7.    Collaboration / Synthesis: final outcome and/or assessment

Conclusions

Evaluating the learning situation in order to optimize the methods, tools, and materials in problem-based learning is very important. However, more important is the method in which collaboration takes place so that constructivist learning can be optimized. This paper lists a few methods and methologies.


REFERENCES

Moeller, Stefan; Spitzer, Klaus; Spreckelsen, How to configure blended problem-based learning -- Results of a randomized trial. Cord. Medical Teacher. Aug2010, Vol. 32 Issue 8, pe328-e346.

Schmidt, HG. (1983) Problem-based learning: An instructional model and its constructivist framework. CRLT Technical Report No. 16-01.

susan smith nash, ph.d.

Saturday, April 13, 2013

MOOCs, Mini-MOOCs, and Beyond

It is easier than ever to offer a Massively Open Online Course (MOOC), with platforms such as Coursera, which are designed to handle hundreds of thousands of users, and to export data in a way that can be easily used within the information systems of colleges and universities.  Coursera currently hosts and delivers content for 63 universities, and they content is in Spanish as well as in English. While it is true that the universities could simply host the courses themselves, Coursera is uniquely positioned at this point to deal with the complexities and expense of massive bandwidth.

For colleges and learning organizations that want to use a cloud-based platforms that automates delivery of content and assessment, and contains an e-commerce solution, there are very easy-to-use solutions from  Profprofs, Mindflash, and others software platform providers.

The persistent anxiety surrounding academic integrity has been alleviated by the widely implemented ProctorU remote monitoring / proctoring system.

If 2012 was the "Year of the MOOC," what is 2013?  So far, MOOCs are continuing to be touted as a solution to community colleges' budget problems as certain MOOCs are evaluated and approved for transfer credit. Coursera now offers almost 400 courses, which makes it a convenient "one stop shopping" experience for online courses.

It is easy to lose sight of the fact that Open Courseware has been around since the mid 1990s, and the course outlines, content, and recommended readings have served as the foundation for thousands of courses across thousands of colleges and universities worldwide.

MOOCs are ideal for colleges and universities seeking to showcase their popular professors, and elevate them to celebrity or guru status. It is a natural "upping the ante" of the "Great Courses" audio and videos of the past.

Mini-MOOCs: Specialties and perspectives change, and there are opportunities for associations and professional societies to develop MOOCs that help their own niche audience, particularly when there are huge paradigm-shifting technological changes that create new subspecialties, or allow innovation in others.

Further, the ever-changing regulatory environment, along with licensing requirements, makes continuing education and recertification a necessity. Enterprising associations that can help their members understand and proactively satisfy new requirements may also profit from offering MOOCs. It is important to make sure that MOOCs do not get stale; update them regularly and offer new ones in response to new business, technological, and regulatory conditions.

In the future, students may simply assemble their own courses based on approved components and submit them for approval and to satisfy prerequisites for taking licensing / certifying exams.

Whether or not MOOCs will put conventional colleges and online course providers out of business is yet to be seen. One rather doubts it; what will most likely happen is a surge in hybrid / blended learning experiences, with a portion of it consisting of standardized content delivery (and assessment), and the part that has to do with human contact obtain from a more specialized "niche" provider. In all of it, there will most likely be opportunities for face-to-face learning, either by small-groups that locally meet with a qualified facilitator, or in conferences and workshops.

Useful Articles on MOOCs: 

MOOCs for Credit


Problem in Paradise - Cheating in the MOOCs
ProctorU Attempts to Stop Cheating in Online Courses


"The Big Three, at a Glance"

MOOCs Have Been Around for Years
History Lessons


What Impact have MOOCs Had on Open Courseware?

Example of a c-MOOC (connectivist learning theory) -- starts with "What is connectivism?"
Stephen Downes, George Siemens, Dave Cormier

Facilitating a Massive Open Online Course (a c-MOOC)
Stephen Downes

George Siemens
Connectivism: A Learning Theory for the Digital Age

An X-MOOC focuses on Mastery
http://www.hybridpedagogy.com/Journal/files/A_MOOC_by_Any_Other_Name.html

Massively Open Online Courses Are 'Here to Stay'
x MOOCs emphasize content mastery, centralizes courses on one website and uses automated grading tools to support hundreds of thousands of students.



Tuesday, April 09, 2013

Interview with Paul Forster, Intermission Theatre in Education: Innovators in E-Learning Series

Encouraging students to update Shakespeare for their new, urban contexts has been encouraged in theatre and in film. Baz Luhrman's Romeo+ Juliet, Gus van Sant's My Own Private Idaho immediately come to mind. It is doubly exciting to see students encouraged to update Shakespeare, make the ideas and concepts their own, and to do so in a hybrid approach that blends immersive and interactive performance with online interactive activities. London's Intermission Theatre in Education is doing just that.  Welcome to an interview with Paul Forster, Director of Education for Intermission Theatre in Education

Intermission Theatre in Education, London
Paul Forster:
We deliver Shakespeare plays with a modern twist, using urban language and modern themes to engage with a young, modern audience. 

We realised that there were other ways to engage with a modern audience, via technology. Being a bit of a geek myself I started to research what Shakespeare E-learning resources were available for secondary school age and up. There was simply nothing available of any substance or quality. So we decided to develop our own resource.

We acknowledge that everyone likes to learn in their own way. There are three main types of learning styles; auditory, kinesthetic and visual. At ITiE we recognise that young people like to learn in different ways, our resources reflect this and we have games, exercises and tasks that will suit a variety of students needs. Most people learn best through a combination of the three types of learning styles, but everybody is different. 

Auditory Learners: Hear
Reciting information out loud and having music in the background may be a common study method. Other noises may become a distraction resulting in a need for a relatively quiet place. Auditory learners would rather listen to things being explained than read about them. 

Kinesthetic Learners: Touch
Kinesthetic learners process information best through a “hands-on” experience. Actually doing an activity can be the easiest way for them to learn. Sitting still while studying may be difficult, but writing things down makes it easier to understand. 

Visual Learners: See
Visual learners learn best by looking at graphics, watching a demonstration, or reading. For them, it’s easy to look at charts and graphs, but they may have difficulty focusing while listening to an explanation. 

These three styles of learning are what we have built our E-learning around.

We have a range of activities on our site but the first page you are greeted with is The Gateway Page 





This page represents our first touring production Romeo and Juliet. 

The gateway is the portal and home to all of our games. Each room is interactive and contains searchable objects which once clicked on opens up and explanation page which tells you about the game, information or activity that you are about to play. 


Each activity is different below, we see Juliet's diary, each character had their own diary giving an account of the play from their own perspective. This helps young people understand the story, themes and what the characters go through on a personal level, such as why they make certain decisions and how other people's decisions affect them. We want young people to step into someone else's shoes to see what affects their own decisions have on other people.



This is not just about Shakespeare, this is about life skills, we have cantered our games around the curriculum subjects of PSHE (Personal, social and health education), English lit and language, Drama, Music and Religious Education. PSHE covers those life skills young people need to learn as well as substance abuse, violence, gang culture etc. Our modern adaptations of Shakespeare's plays deal with these issues so our E-learning reflects that.
                                                                                                                                                           



We have many video exercises such as the police interview. This game centres around the death of Mercutio. The main protagonists are interviewed by the police to find out who killed Mercutio. In the game you play the game from the point of view of the interviewee. You are always presented with a question in which there are two answers, one is the truth and one is a lie, each one leads you down a different route, there are various outcomes depending on your answer. The final page will always direct the young person to government websites or information regarding the laws surrounding knife crime  (which is how Mercutio is killed). The games learning objectives are to encourage informed decision making whilst cementing the story of the play in the young person’s mind.


'Police Action II' 

How about a bit of fun? If you have ever had a workshop on Shakespeare then you may have done the exercise where you insult each other using Shakespeare? I have always loved this exercise, it allows you to play with Shakespeare's language and have fun with it, we often find that opening with this game breaks down the barrier that 'Shakespeare is really hard' and promotes playfulness. I wanted young people to enjoy the same experience online so we created a randomiser that puts together Shakespearean insults, we also made a 'Shakespearean Complimentor', which gives you encouraging and humorous compliments.



Hip hop or Shakespeare? This is a fantastic knowledge game. You are presented with a quote and you must decide if it is a popular Hip hop lyric or a quote from Shakespeare. We do this because again it brings the world of Shakespeare into our modern world. If young people can closely relate to a subject such as the language of Shakespeare then it becomes easier to understand and easier to relate to. It also makes the connection between Iambic pentameter and the use of this in rap lyrics. If we can show young people that their rap idols use a form of language that stems from Shakespeare then it becomes easier for them to understand it.



We are currently touring Verona Road, which is inspired by Romeo and Juliet



Instead of the Montagues and Capulets we have South and East side, two feuding London gangs. Postcode rivalry is the main theme but also covers knife crime, love and loyalty and forgiveness. The themes are in the original play but we have brought them into the modern world.

We have Wasted (Julius Caesar) which is the ultimate knife crime play, 

Ring of Envy (Othello) Othello is an up and coming boxer. 


The play is about social media  and text messaging being used to manipulate and bully. The playground (A Midsummers night dream) in which we tackle substance abuse, Puck has the lovers smoke weed which confuses them and messes up their relationships.

We cannot say that young people relate to one play more than another. Each stands on its own as an educational and inspirational piece of theatre. What makes the experience more inspiring and different from other theatre in education companies is that we only offer peer to peer learning.

Our company of actors is made up young people at risk from some of London's toughest and most affected boroughs. Some of our young people have lived through the very themes we tackle through our work. Yet our young people have managed to leave their past lives behind and make themselves a better future. Our audience members leave feeling truly inspired by our young actors, we leave them with hope.

This resource will be free to use and will be available in a few months time. We will be having a grand launch event in London and if you are able to attend that would be amazing.
**

E-Learning Queen:  Thank you, Paul, for an inspiring interview. The E-Learning Queen definitely wishes to attend the launch. After all, it is understood that Corgis are quite welcome in England (especially in certain palaces). We will try not to nip a Beefeater. 

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