Using technology that measures your brainwaves to learn how to train more effectively for sports and to deal with stress (PTSD, performance anxiety, etc.) is becoming more affordable, easy-to-use, and accessible. Welcome to an interview with Tre Azam, founder and CEO of MyndPlay, a BrainWave training and entertainment platform.
1. What is your name and your relationship to technology, including assistive technologies?
My Name is Tre Azam, I am founder and CEO of MyndPlay which is a BrainWave training and entertainment platform that allows users to control video media using their mind, this also allows for constant neurofeedback during online training videos which can then be used for remote therapy and monitoring as well as personal emotional management development.
2. What is EEG Brainwave Technology?
EEG I stands for Electro Encephalograph it is used in hospitals all over the world to monitor brainwave activity, it works by measuring the electrical impulses in your brain. By measuring the impulses we canget an insight into what the emotional state of the user is, this is done by analysing the brainwave patterns .
3. How can you measure brainwaves to learn how to control your mental state and to improve your focus?
In 2004 a company called NeuroSky innovated within this field by creating algorithms for particular states the 2 main states identified were mental concentration (focus) or mental meditation (relaxed), these were then divided up into a scale of 1-100. By providing the user with a meter to get visual feedback means an insight like never before into our mind, we then use the applications to incentivise development of those functions by controlling the stimuli and training the response.
4. What are some of the advantages of being able to use brainwave technology?
by using brainwave technology you gain insight and knowledge into how your mind works and what affects it most, for sporting peak performance it has been used for decades with expensive lab equipment to try and identify weaknesses in emotion or a personal individual triggers, brainwave technology takes out the guess work.
5. How are you using MyndPlay to help individuals with PTSD?
MyndPlay began with the idea of providing a platform to help manage psychological and emotional problems without the need for ongoing therapy and expensive sessions, therapy is at the heart of what we do.
Tre is also a therapist in the field of trauma and has always looked for ways to integrate great training methods that can be combined with neurofeedback to provide personalised remote therapy for sufferers of all emotional turmoils.
On the myndplay app store we have a growing list of treatments for a range of problems including PTSD.
6. Sports performance?
the US Olympic archery team were amongst the first to work with our partners neurosky to find a cheaper alternative to expensive lab setups, building on that platform MyndPlay has since created a range of apps and training tools for sports caches and athletes to train themselves to manage their emotional in order to allow them to perform at their best. With athletes it is a matter of training both focus and calm as it is imperative for top level success to have both, a state often referred to as the zone.
for sports one of the limiting factors has been location, it is hard to carry a lab around with you. With MyndPlay Pro coaches and atheletes can record their brainwaves directly onto their phones and then transmit that information to a desktop where it can be analysed.
7. How might MyndPlay programs be used with elearning (including digital textbooks)?
for elearning the ways it can be used are many, it can be a tool for measuring a persons level of interest and appropriate the work based on that, or it can be a tool that forces the user to remain in the correct “learning” state in order to allow them to keep learning. We are working on a few academic tools with schools in the UK.
8. Do you have links to demos or white papers?
there are quite a few whitepapers on how the neurosky chipset and the headsets have been used for different things, I will try to dig some out and send to you.
we have a number of videos on ours and our partner NeuroSky youtube pages.
http://www.youtube.com/myndplay
http://www.youtube.com/neurosky
E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.
Showing posts with label state control. Show all posts
Showing posts with label state control. Show all posts
Wednesday, March 28, 2012
Wednesday, February 15, 2012
Interview with Dr. Stuart Johnstone, Univ of Wollongong / NeuroCog Solutions - Innovators in E-Learning
Using brainwave-powered feedback is easier than ever thanks to affordable sensors and headsets, plus free apps that work on virtually any system, from smartphones to tablets to laptops. This is a breakthrough for elearners wanting to make sure that they can effectively maintain attention and focus while maintaining a calm, relaxed state that is ideal for learning, especially for elearning, where distractions can be problematic. Welcome to an interview with Dr. Stuart Johnstone, research psychologist at the University of Wollangong, who is heavily involved in developing software such as Focus Pocus that can help learners improve their memory, focus, attention, and emotional state. It can also be used to improve impulse control.
1. What is your name and your relationship to learning?
Dr. Stuart Johnstone. I am an research psychologist at the University of Wollongong (Australia). I do research into neurocognitive training for improving learning outcomes for children with AD/HD and also those without AD/HD. We look at behaviour and brain electrical activity, or EEG, to see if the training has had any benefits for the children. We’ve also looked at using EEG as a way of improving the training outcomes. I’ve consulted with Dr. Joseph Graffi, CEO of NeuroCog Solutions, on behalf of the university in the design of commercial software based on our research outcomes.
2. What are new findings about measuring brainwaves outside the head? Why does it matter? How can the knowledge help you?
People have been recording the electrical activity of the brain from the scalp for nearly 100 years. A really important recent development is the appearance of consumer devices for doing this in an easy and convenient way with dry sensors wirelessly. No need to be stuck in a lab using messy gels and wired up to huge machines!
EEG matters as it gives us information about the neural activity going on in the brain, and tells us things like whether or not a person is calm, or concentrating, for example. We can use that information in a few ways. One is to let the person know how well they were concentrating during some other sort of task, like a memory or maths task. The other is to give them constant feedback about, for example, their concentration level so that they become aware of how it feels to have low and high concentration and possibly learn to control it a bit more effectively.
3. What is the equipment? How easy is it to use it?
The consumer device we’ve used in our research, and that’s used in Focus Pocus, is the NeuroSky MindWave or MindSet. They are simple headsets that record EEG from the forehead area and send that information wirelessly into the computer. They do some calculations to provide a couple of useful measures, one is “attention” which ranges from low to high and the other is “meditation” which ranges from tense to calm. We use them in the software in the ways I mentioned earlier.
The headsets are very straight forward to use. They only take about 10 seconds to fit. No fiddly wires or messy gels like you’d see in the lab or at the neurologist. This was really important for our research as we wanted kids to be able to use it at home on an almost daily basis – put the headset on, start the software and get going.
4. What is Focus Pocus? Describe what is and how it works?
Focus Pocus is a PC game created by NeuroCog. The user is a wizard in training! There are 12 mini-games and a boss level.
It was designed to be a fun way for kids aged 6 to about 12 or 13 years of age to exercise important psychological processes that help them to get the most out of learning situations. Things like being calm and concentrating, holding things in your memory, controlling your impulses and ignoring distractions.
There’s a training mode as well as challenge and multiplayer modes just for fun. The training mode takes a child through 25 sessions of fun training, ending each day with the boss level, where they get to battle the evil necromancer using items they’ve earned during the days training.
The better they do the better their spells and tricks! The training mode is similar to the training used in the research studies which showed that the children’s behaviour improved.
Parents can track their child’s progress using on online app called FocusIn. There is a report generated every day and at the end of the training. Parents of kids in our research studies at the university said that was really important to them, so NeuroCog built it in.
5. How can Focus Pocus be used by adult learners to improve their state control, working memory, and impulse control? Are there techniques that work with adults that are not used with children?
Focus Pocus could be used by adults, but the wizard in training theme was designed mainly with children in mind.
6. What do you see as the future of Focus Pocus and the applications?
I started doing this type of research because parents were constantly telling me they did not want to have to medicate their children who had AD/HD. My hope is that this type of training can be helpful as an alternative to medication, or as an adjunct to it. NeuroCog have done a great job of taking a fairly boring research tool and making it great fun for kids to play.
The good thing is that the principles behind the training methods are relevant for all children so Focus Pocus gives all kids a chance to improve those skills while having fun.
1. What is your name and your relationship to learning?
Dr. Stuart Johnstone. I am an research psychologist at the University of Wollongong (Australia). I do research into neurocognitive training for improving learning outcomes for children with AD/HD and also those without AD/HD. We look at behaviour and brain electrical activity, or EEG, to see if the training has had any benefits for the children. We’ve also looked at using EEG as a way of improving the training outcomes. I’ve consulted with Dr. Joseph Graffi, CEO of NeuroCog Solutions, on behalf of the university in the design of commercial software based on our research outcomes.
2. What are new findings about measuring brainwaves outside the head? Why does it matter? How can the knowledge help you?
People have been recording the electrical activity of the brain from the scalp for nearly 100 years. A really important recent development is the appearance of consumer devices for doing this in an easy and convenient way with dry sensors wirelessly. No need to be stuck in a lab using messy gels and wired up to huge machines!
EEG matters as it gives us information about the neural activity going on in the brain, and tells us things like whether or not a person is calm, or concentrating, for example. We can use that information in a few ways. One is to let the person know how well they were concentrating during some other sort of task, like a memory or maths task. The other is to give them constant feedback about, for example, their concentration level so that they become aware of how it feels to have low and high concentration and possibly learn to control it a bit more effectively.
3. What is the equipment? How easy is it to use it?
The consumer device we’ve used in our research, and that’s used in Focus Pocus, is the NeuroSky MindWave or MindSet. They are simple headsets that record EEG from the forehead area and send that information wirelessly into the computer. They do some calculations to provide a couple of useful measures, one is “attention” which ranges from low to high and the other is “meditation” which ranges from tense to calm. We use them in the software in the ways I mentioned earlier.
The headsets are very straight forward to use. They only take about 10 seconds to fit. No fiddly wires or messy gels like you’d see in the lab or at the neurologist. This was really important for our research as we wanted kids to be able to use it at home on an almost daily basis – put the headset on, start the software and get going.
4. What is Focus Pocus? Describe what is and how it works?
Focus Pocus is a PC game created by NeuroCog. The user is a wizard in training! There are 12 mini-games and a boss level.
It was designed to be a fun way for kids aged 6 to about 12 or 13 years of age to exercise important psychological processes that help them to get the most out of learning situations. Things like being calm and concentrating, holding things in your memory, controlling your impulses and ignoring distractions.
There’s a training mode as well as challenge and multiplayer modes just for fun. The training mode takes a child through 25 sessions of fun training, ending each day with the boss level, where they get to battle the evil necromancer using items they’ve earned during the days training.
The better they do the better their spells and tricks! The training mode is similar to the training used in the research studies which showed that the children’s behaviour improved.
Parents can track their child’s progress using on online app called FocusIn. There is a report generated every day and at the end of the training. Parents of kids in our research studies at the university said that was really important to them, so NeuroCog built it in.
5. How can Focus Pocus be used by adult learners to improve their state control, working memory, and impulse control? Are there techniques that work with adults that are not used with children?
Focus Pocus could be used by adults, but the wizard in training theme was designed mainly with children in mind.
6. What do you see as the future of Focus Pocus and the applications?
I started doing this type of research because parents were constantly telling me they did not want to have to medicate their children who had AD/HD. My hope is that this type of training can be helpful as an alternative to medication, or as an adjunct to it. NeuroCog have done a great job of taking a fairly boring research tool and making it great fun for kids to play.
The good thing is that the principles behind the training methods are relevant for all children so Focus Pocus gives all kids a chance to improve those skills while having fun.
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