E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.
Tuesday, December 06, 2011
Tune-Up Time? Updating Your Elearning / Mlearning Programs / Courses
Friday, December 02, 2011
Interactive Grammar Exercises: Better and More Useful than Ever
Monday, November 28, 2011
Reality Television-Inspired M-Learning: “Life Is Our Laboratory” Approach
Effective design for mobile learning courses requires a major shift in how one thinks of the learner's relationship to the content. Interactivity takes on a whole new dimension, as students create content to share and critique in close to real time. The key is to avoid sending students down a path where they will be more or less duplicating what the others have done. They need to be able to apply their knowledge and skills and to process them so that they make sense in real-life applications or simulations / scenarios.
One must keep in mind, too, that the new iPad, Kindle Fire, and other e-readers mean that students are likely to be able to read texts on the fly and develop more robust, course-related content more easily and conveniently than in the past.
Where does the student create content to upload and share "in the wild" with their mobile device (tablet, smartphone, handheld)? What are the best methods of sharing?
Protected social networking
Discussion prompts
Research repository (a thread in a discussion board area, or a location within social networking sites)
Shared photos / media
Portfolios / Final Projects / Lab Reports - (portfolio sites -- can use Faceb00k-type social networking for sharing collaborations)
Interviews / Observation: can be a combination of audio, video, graphics, and text files which can be uploaded within an LMS or in a dedicated social network site
Presentations (PowerPoints / KeyNote slides, potentially animated using captivate)
Implications for Instruction
Student-developed content is exciting, dynamic, and encourages interaction; it also encourages creative development of content.
- Originality is paramount. Avoid plagiarism.
- All students must be mindful of the fact that fellow students' work may or may not be accurate; just because it's on the web (posted in a site) does not make it credible; nor are all the links and resources necessarily reliable. It's a great opportunity to practice critical thinking skills.
- Students will need clear guidelines re: size of files and where to upload.
- Content guidelines – be sure to let students know what’s not okay.
- Privacy issues when gathering information and sharing information
- Social Construction of Reality – what is real? Who decides?
- Simulacra okay? Use faux persona, etc. when dealing with actual persons / places / products could be too sensitive.
Reality TV-inspired Mobile Learning
Psychology / Sociology
Example: Real Housewives of (fill-in-the-blank)
Your own: Social Relation Drama
Humanities
Example: History Channel programs
Your Own: “History Needs a ReDo!”
Go to historical sites and ask tough questions / debunk and challenge current beliefs. Find out what most people think.
Biology / Animal Behavior
Example: Fatal Attractions (When pets become predators/ exotic pets turn on their owners)
Your own show: "Biting the Hand... Can You Trust Your Companion Animal?" (Chronicle the life of your own pet … is there any reason to start fearing your own Siamese cat, Chihuahua, Laborador retriever, pit bull?)
Earth Science / Environmental Science
Example: Swamp People on the History Channel (history.com)
Your own show: Meet the Frackers – show different sides of the controversy surrounding hydraulic fracturing in shale gas wells
Criminal Justice
Example: Steven Seagal - Lawman
Your own show: Quirky Laws! (Research laws that are on the books and which reflect the life and times of communities in transition. Do they apply today? Why? Why not?)
Friday, November 11, 2011
Identity in Social Media: Constructions or Meltdowns
Tuesday, November 01, 2011
Interview with Peter Bray, Trivantis: Innovators in E-Learning Series
E-Learning design mistakes are insidious and often hard to identify until they’ve basically infected the entire course or program. By that time, it’s extremely difficult (and expensive) to correct. So, the time to make sure that you’re following good design principles is in the initial design of the certificate or degree program (associates, bachelors, or masters). Another good time can be when you’re conducting your periodic updates and revisions in response to instructional materials changes or upcoming accreditation reviews. Welcome to an interview with Peter Bray of Trivantis, a provider of innovative e-Learning software, including the well-known Lectora and Snap!.
What is your name and your relation to e-Learning?
Peter Bray. I am the Chief Marketing Officer of Trivantis Corporation. Trivantis is the leading e-Learning software company with our products as the e-Learning software of choice for Global 2000 companies in over 70 countries.
What are current statistics about the popularity of e-Learning?
The rise in e-Learning around the world is apparent and e-Learning software and services are constantly evolving to keep up with the ever changing industry. For instance, you can see this evolution within our company and the ways in which we introduce new and innovative tools to meet the growing demands of learners, such as Snap! by Lectora and Lectora X.5. Just last year Ambient Insight reported that the US market for self-paced e-Learning products and services reached $18.2 billion – and that revenues will reach $24.2 billion by 2015. Through harsh economic times, the e-Learning industry continues to grow along with the necessity for affordable and easy-to-use software.
Which elements are most effective in e-Learning? Can you point to any studies that support the points?
Effective e-Learning needs to be engaging and grab the attention of the learner. The developer needs to take all learning styles into account when designing a course. To be effective, courses should include various forms of activity and interaction, feedback, branching scenarios and of course, multi-media elements such as audio, video, Flash and narration.
What do most e-Learning programs do right?
E-Learning that incorporates interactivity can be highly effective.
There is software that helps enable interactive content incorporation. For example, Snap! by Lectora one such software program. It enables users to create interactive courses quickly and easily by allowing users to add audio, video, and interaction by means of an intuitive interface.
What are the top 5 mistakes that are often made in the design of e-Learning programs?
I frequently see the following issues in courses:
1. Too much content on a page. There is such a thing as information overload and seeing a long page of text can be overwhelming for learners.
2. Inconsistent navigation and user interface. Keeping the user interface consistent makes it easier to navigate through a course and makes learners feel more comfortable.
3. Clip art. Bland, boring clip art on pages is a snooze for learners…or worse yet, no visual support to the message.
4. Font issues. From font being too small to choosing a bad font style, hard to read text is no-no.
5. Not enough engagement. Too often, we just provide information, but we need to be interacting and engaging the learner.
What are the top 5 mistakes that are made in the deployment of e-Learning programs?
1. Not Considering the Technology of Your Users
. Remember the equipment your audience is using. If they do not have speakers, audio narration is not an option. Find the common denominator; if you build for the least advanced, you can be sure it works for all learners. Also, be sure you know that your audio, video and Flash content functions work correctly everywhere it is used. Plus, don’t forget about mobile!
2. Bad Design.
When designing your course be sure you know your objective and your audience. Content needs to be designed to meet the need and also to engage the audience. Find out what your audience responds to best and design accordingly. To compensate for lack of an instructor, include easy navigation with audio narration. Also try to anticipate the questions and to provide a ‘facilitator’ to enhance the learners’ experience. Introducing an interesting story or a serious situation can set the tone and get people excited about the course. And most importantly, keep it short. Shorter courses are easier to take and are more likely to help learners retain the key content.
3. Not Enough QA and Testing
. Testing your project is a step that simply cannot be skipped. Preview each page while building your project and catch the mistakes early on. Plan for Murphy’s Law, because you never know what could go wrong – especially when it comes to technology. And, once you’ve tested, test again, because small changes can have large effects on the whole course.
4. No Follow-Up or Feedback . Following up with the learners will allow you to learn from the course as well, and make the necessary changes for next time. Let the learners tell you how they are doing and what they think of the course. You can use whatever you have access to, but be sure to receive some type of feedback. Once you have all the feedback, act on it. Take others’ suggestions and make your next project even better.
5. Poor Content Management.
Things change all the time so odds are that your courses will need to be updated. But, if you can’t find the files, don’t have the latest version or need to go to multiple vendors to get pieces of your courses then making changes becomes a nightmare. Keep a repository for all your content and make sure you’re using a tool that enables you to easily update your courses, like Snap! by Lectora.
Thursday, October 27, 2011
Anti-Bullying E-Learning // Interview with Pavel Tchourliaev, Kiwi Commons: Innovaters in E-Learning Series
My name is Pavel Tchourliaev, and I’m the COO of Kiwi Commons Inc. At Kiwi Commons, we feel that e-learning is essential in educating kids and raising them in a digital world. While we are very aware of the risks that surround the online world, we also feel that emerging technologies, if used responsibly, can be a great learning tool to engage students in the classroom, and an intuitive way to continue their learning at home.

2. In your opinion, what is cyber-bullying?
Cyber-bullying is the use of online technology and social media to deliver deliberate, repeated, and hostile messages and pictures (using e-mail, instant messaging, texting, or sending images via cell phones, blogs, Web pages, and/or chat rooms) by an individual or group with the intent of causing harm to someone.
3. What are common manifestations of cyber-bullying? What does it look like when children engage in it?
The most common way cyber-bullying occurs is through the use of social media where it’s easy to target people. It’s generally done through ridicule, humiliation, spreading rumours and other means that threaten a victim’s reputation and safety. It is arguably more pernicious than schoolyard bullying because it can occur at any time and its young (often anonymous) perpetrators cannot be brought to justice by traditional authority figures like teachers. To the victim’s chagrin, it can persist indefinitely.

4. How can one combat cyber-bullying?
Restricting access to social media sites until children are old enough, can help prevent the early on-set of cyber-bullying problems. ‘Blocking’ itself however, is not a solution. Parents can combat cyber-bullying through communication and education about online issues. Teaching empathy at a young age can help deter children from becoming bullies when they are older. It is also important to have open conversations about kids’ online lives and create an understanding that whatever is said in the digital world can have consequences in “real life.”
5. Are there ways that social media can help children develop empathy and courtesy? How?
Social media is a great way for children to learn what it is like to be in another person’s shoes. It can teach empathy by exposing them to the real issues that their peers might deal with on a regular basis. The lesson that needs to be taught when they come across these issues online is to not be a bystander to bullying. It takes courage to speak up against bullies, but it can make a world of a difference to a person who is being harassed.
6. What is Kiwi Commons?
Kiwi Commons Inc. is an organization dedicated to Internet safety-related topics such as cyberbullying online privacy and gaming addiction. We deliver free seminars in schools through our non-profit division - Kiwi Seminars. Kiwi Filter is a great web filtering tool for parents with kids ages 4 to 11.
Kiwi Commons itself is a blog, with a mission of educating parents and teachers about the risks that surround youth on the Internet so that they are better equipped to educate their own kids. The website also provides resources for both parents and teachers about how to deal with specific issues, hands-on.
7. How does filtering really get at the core issue of bullying? It seems to me that it would take more than simply blocking content. Please explain how you would address cyber-bullying in a more integrated, larger way.
Kiwi Filter goes beyond just blocking content because it works using a whitelist that parents can create themselves. Creation of these safe website lists encourages communication between parents and children about websites they need or want access to. Filtering is also a good deterent for cyber-bullying as it can remove access or reduce time spent on social media websites.

Since bullying is often driven by a victim’s reaction, lack of it can help prevent the escalation of the problem. An understanding of the risks and a responsible online behaviour should be established before children are allowed to use social media sites.
Kiwi provides tools and information necessary for parents to address topics such as bullying, whether they believe their child is being bullied or is a bully. You can view these resources at:
http://kiwicommons.com/resources.php
Monday, October 17, 2011
Interview with Jody Hoff, Federal Reserve Bank: Innovators in E-Learning Series
Monday, October 10, 2011
Interview with Jill Ambrose, CourseSmart: Innovators in E-Learning Series
Friday, October 07, 2011
Interview with Joe Landsberger, Website Study Guides and Strategies
Wednesday, September 28, 2011
Interview with Allen Partridge, Adobe Systems: E-Learning Innovators Series
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