E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.
Sunday, April 24, 2016
Video-Assisted Mobile Learning: Free e-Book & Repository
This book contains free resources to incorporate into your online courses – they are snippets primarily focused around the writing process, but also include many prompts for writing having to do with leadership, literature, and travel/discovery. All are in available for free via YouTube, and are designed to be easily embedded or linked to. They also contain notes and suggestions for use.
Effective Mobile Learning: The three cornerstones of effective mobile learning are authenticity, collaboration, and personalization.
One great way to build in the authenticity is to include video snippets that trigger thoughts and give guidance. Snippets that have to do with writing can nicely tie to the learner’s individual needs, and encourage collaboration, or at least a conversation.
The video snippets are actually learning objects, and they are sufficiently granular to be used in many places in a single course. They are also ideal for micro-learning (or chunked learning).
Advantages of video content: Here is a brief list of some of the advantages of video snippets:
• Snippets that are brief capture and keep the learner's attention
• A video with a person in a natural setting is engaging, humanizing
• Video appeals to audio as well as visual learners
• The personal delivery of the presenter triggers thought and internal “conversation”
• The format builds in a call for action by encouraging "check your knowledge" kinds of reflection
• The informality creates a relatable experience
• The snippets, when stored in the cloud and downloadable to one's smartphone, tablet, or laptop, are highly accessible
• Perfect for smartphone or tablet access
Mobile learning can be extremely effective, but all too often, it’s just a series of monotonous narrated PowerPoints, with multiple choice quizzes along the way and at the end.
This collection, with all its spontaneity and unusual venues, can be incorporated directly, or inspire instructors and students to create their own snippets and use them within their m-learning courses.
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For those wishing a printed copy, a paper copy of Video-Assisted Mobile Learning is available on demand.
Monday, February 11, 2013
Interview with Brad Parkins, McGraw-Hill: Innovators in E-Learning Series
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| Susan Smith Nash |
Wednesday, January 30, 2013
Free Download: Writing for Human Relations
Monday, June 18, 2012
Interview with Anny Liu, Adobe Aspire Award Winner
Here is the text of E-Learning Queen's interview with Anny Liu.
1. What is your name and what is your Aspire Awards project?
My name is Anny Liu, and my Aspire Awards project is titled "LOOK". It's basically about how a conversation between two friends awakened a bunch of little creatures/spirits that represent the creativity that is put into designing everyday objects.
| LOOK Adobe Youth Voices Aspire Award Silver Award: Animation Janice Lee and Anny Liu, Balboa High School |
3. What do you hope that people will learn from your Aspire Awards project? What are your primary goals for the project?
I hope that people will learn to appreciate the work and thought put into making everything around them beautiful. And I wish to show through the video that even mundane things actually are designed by someone. The video doesn't try to enforce any type of thinking to the viewers, but it would be great if it made them happy or inspired them to look at the world with a fresh perspective.
4. What do you hope people will learn from your project and ultimately do?
Just "LOOK" :)
5. Describe the digital aspects of your project -- what kinds of video, audio, and graphics did you create? Where did you display them? Any social media sites? (Facebook, Google sites, Tumblr, Flickr, Orkut, blogs, your school's website, podcast sites, etc.?)
The videos were shot in HD with a flipcam. Since about half of the footage were picked spontaneously around the city and we wanted as much footage as possible to choose from, the camera had to be pretty mobile. The audio was actually a song that was made by Can Nguyen, who makes awesome electronic music and kindly let us use his track in our video. The creatures in the video were created in Adobe Illustrator and then placed into the footage with Adobe After Effects in 3D space, after I did some 3D camera tracking of the footage. It was a bit laborious, but the outcome was pretty neat. We shared the video on Facebook, Twitter, and other social networking sites to gain publicity. Thanks to the support of my friends, although "LOOK" was put up on the website many weeks later than the other videos, we still managed to generate a good amount of votes.
Monday, November 28, 2011
Reality Television-Inspired M-Learning: “Life Is Our Laboratory” Approach
Effective design for mobile learning courses requires a major shift in how one thinks of the learner's relationship to the content. Interactivity takes on a whole new dimension, as students create content to share and critique in close to real time. The key is to avoid sending students down a path where they will be more or less duplicating what the others have done. They need to be able to apply their knowledge and skills and to process them so that they make sense in real-life applications or simulations / scenarios.
One must keep in mind, too, that the new iPad, Kindle Fire, and other e-readers mean that students are likely to be able to read texts on the fly and develop more robust, course-related content more easily and conveniently than in the past.
Where does the student create content to upload and share "in the wild" with their mobile device (tablet, smartphone, handheld)? What are the best methods of sharing?
Protected social networking
Discussion prompts
Research repository (a thread in a discussion board area, or a location within social networking sites)
Shared photos / media
Portfolios / Final Projects / Lab Reports - (portfolio sites -- can use Faceb00k-type social networking for sharing collaborations)
Interviews / Observation: can be a combination of audio, video, graphics, and text files which can be uploaded within an LMS or in a dedicated social network site
Presentations (PowerPoints / KeyNote slides, potentially animated using captivate)
Implications for Instruction
Student-developed content is exciting, dynamic, and encourages interaction; it also encourages creative development of content.
- Originality is paramount. Avoid plagiarism.
- All students must be mindful of the fact that fellow students' work may or may not be accurate; just because it's on the web (posted in a site) does not make it credible; nor are all the links and resources necessarily reliable. It's a great opportunity to practice critical thinking skills.
- Students will need clear guidelines re: size of files and where to upload.
- Content guidelines – be sure to let students know what’s not okay.
- Privacy issues when gathering information and sharing information
- Social Construction of Reality – what is real? Who decides?
- Simulacra okay? Use faux persona, etc. when dealing with actual persons / places / products could be too sensitive.
Reality TV-inspired Mobile Learning
Psychology / Sociology
Example: Real Housewives of (fill-in-the-blank)
Your own: Social Relation Drama
Humanities
Example: History Channel programs
Your Own: “History Needs a ReDo!”
Go to historical sites and ask tough questions / debunk and challenge current beliefs. Find out what most people think.
Biology / Animal Behavior
Example: Fatal Attractions (When pets become predators/ exotic pets turn on their owners)
Your own show: "Biting the Hand... Can You Trust Your Companion Animal?" (Chronicle the life of your own pet … is there any reason to start fearing your own Siamese cat, Chihuahua, Laborador retriever, pit bull?)
Earth Science / Environmental Science
Example: Swamp People on the History Channel (history.com)
Your own show: Meet the Frackers – show different sides of the controversy surrounding hydraulic fracturing in shale gas wells
Criminal Justice
Example: Steven Seagal - Lawman
Your own show: Quirky Laws! (Research laws that are on the books and which reflect the life and times of communities in transition. Do they apply today? Why? Why not?)
Tuesday, November 01, 2011
Interview with Peter Bray, Trivantis: Innovators in E-Learning Series
E-Learning design mistakes are insidious and often hard to identify until they’ve basically infected the entire course or program. By that time, it’s extremely difficult (and expensive) to correct. So, the time to make sure that you’re following good design principles is in the initial design of the certificate or degree program (associates, bachelors, or masters). Another good time can be when you’re conducting your periodic updates and revisions in response to instructional materials changes or upcoming accreditation reviews. Welcome to an interview with Peter Bray of Trivantis, a provider of innovative e-Learning software, including the well-known Lectora and Snap!.
What is your name and your relation to e-Learning?
Peter Bray. I am the Chief Marketing Officer of Trivantis Corporation. Trivantis is the leading e-Learning software company with our products as the e-Learning software of choice for Global 2000 companies in over 70 countries.
What are current statistics about the popularity of e-Learning?
The rise in e-Learning around the world is apparent and e-Learning software and services are constantly evolving to keep up with the ever changing industry. For instance, you can see this evolution within our company and the ways in which we introduce new and innovative tools to meet the growing demands of learners, such as Snap! by Lectora and Lectora X.5. Just last year Ambient Insight reported that the US market for self-paced e-Learning products and services reached $18.2 billion – and that revenues will reach $24.2 billion by 2015. Through harsh economic times, the e-Learning industry continues to grow along with the necessity for affordable and easy-to-use software.
Which elements are most effective in e-Learning? Can you point to any studies that support the points?
Effective e-Learning needs to be engaging and grab the attention of the learner. The developer needs to take all learning styles into account when designing a course. To be effective, courses should include various forms of activity and interaction, feedback, branching scenarios and of course, multi-media elements such as audio, video, Flash and narration.
What do most e-Learning programs do right?
E-Learning that incorporates interactivity can be highly effective.
There is software that helps enable interactive content incorporation. For example, Snap! by Lectora one such software program. It enables users to create interactive courses quickly and easily by allowing users to add audio, video, and interaction by means of an intuitive interface.
What are the top 5 mistakes that are often made in the design of e-Learning programs?
I frequently see the following issues in courses:
1. Too much content on a page. There is such a thing as information overload and seeing a long page of text can be overwhelming for learners.
2. Inconsistent navigation and user interface. Keeping the user interface consistent makes it easier to navigate through a course and makes learners feel more comfortable.
3. Clip art. Bland, boring clip art on pages is a snooze for learners…or worse yet, no visual support to the message.
4. Font issues. From font being too small to choosing a bad font style, hard to read text is no-no.
5. Not enough engagement. Too often, we just provide information, but we need to be interacting and engaging the learner.
What are the top 5 mistakes that are made in the deployment of e-Learning programs?
1. Not Considering the Technology of Your Users
. Remember the equipment your audience is using. If they do not have speakers, audio narration is not an option. Find the common denominator; if you build for the least advanced, you can be sure it works for all learners. Also, be sure you know that your audio, video and Flash content functions work correctly everywhere it is used. Plus, don’t forget about mobile!
2. Bad Design.
When designing your course be sure you know your objective and your audience. Content needs to be designed to meet the need and also to engage the audience. Find out what your audience responds to best and design accordingly. To compensate for lack of an instructor, include easy navigation with audio narration. Also try to anticipate the questions and to provide a ‘facilitator’ to enhance the learners’ experience. Introducing an interesting story or a serious situation can set the tone and get people excited about the course. And most importantly, keep it short. Shorter courses are easier to take and are more likely to help learners retain the key content.
3. Not Enough QA and Testing
. Testing your project is a step that simply cannot be skipped. Preview each page while building your project and catch the mistakes early on. Plan for Murphy’s Law, because you never know what could go wrong – especially when it comes to technology. And, once you’ve tested, test again, because small changes can have large effects on the whole course.
4. No Follow-Up or Feedback . Following up with the learners will allow you to learn from the course as well, and make the necessary changes for next time. Let the learners tell you how they are doing and what they think of the course. You can use whatever you have access to, but be sure to receive some type of feedback. Once you have all the feedback, act on it. Take others’ suggestions and make your next project even better.
5. Poor Content Management.
Things change all the time so odds are that your courses will need to be updated. But, if you can’t find the files, don’t have the latest version or need to go to multiple vendors to get pieces of your courses then making changes becomes a nightmare. Keep a repository for all your content and make sure you’re using a tool that enables you to easily update your courses, like Snap! by Lectora.
Friday, March 11, 2011
Reality TV and E-Learning: The Next Frontier? Three Possible Edu-Reality Shows
Let's look at where we are. So far, reality television and live news coverage functions as an enhancement to courses, but let's think of them as the course itself. What would it look like?
The idea of streaming video and live feeds of classrooms, surgical centers, and other instructional settings is definitely not new. One could argue it's as old as television itself -- how many people remember when children gathered around the television set brought into the classroom specifically to watch lift-off of the various NASA missions, starting with Gemini, and moving on with the Apollo missions, and the various space shuttles.
Reality television is a different prospect altogether. Certainly, recorded snippets and entire episodes are often woven into online courses as examples, case studies, and discussion / debate points. Think of various intervention shows, along with family and community relations / situations.
So, to return to the idea of reality television as the course itself, how would we do it? What would it look like?
Here are a few ideas / suggestions, which could all be extremely low-cost, especially if they're done via UStream (http://www.ustream.tv). The production values could be as low as in the case of the now notorious "Sheen's Korner" -- which can be seen either as a feeble attempt to usurp Conan O'Brien, or, a way to push the boundaries of reality television, particularly the "train wreck" genre. Celebrity meltdowns, unfortunately, tend to be the gift that keeps on giving -- the more you watch, the more mesmerized you become -- it's almost like watching clips of exotic pets mauling their hapless owners in Animal Planet's "Fatal Attractions" ("My Pet Crocodile").
But the tragic hero tends to die -- and to die prematurely -- precisely because he / she tried to cheat death, and to grab onto all the spoils of life -- wealth, glory, fame, progeny -- and the act of grasping is what triggered the downward spiral.
In very cogent terms, we can say that we participate in our own destruction and salvation. We position ourselves psychologically on the edge of the abyss, and, depending on our mood, we push ourselves over, or, we snatch ourselves back.
USTREAM EDU-REALITY PROGRAM #1: PET SHOP CHRONICLES
Needless to say, the opening credits would need to be accompanied by a link to something by the Pet Shop Boys -- my vote would go to "You Are Always On My Mind" but of course, it's up to the pet shop owner...
People have short attention spans. Keep it short. Keep it tight, and quickly shifting scenes and situations. I'd recommend five 3-minute scenarios that are shot live, but which have been planned in advance. I'd recommend a simple flow from one place / activity to another. Each activity would bring to bear real issues "teachable moments" that have to do with the following categories:
1 -- "Yes, we eat our young" -- The tragedy of overpopulation. Talk about the gerbils, white mice, and, well, the snakes.
2 -- "Sure, we can sell you a genetically engineered Rainbow Goldfish, but is this really what you want?" The dark side of extreme breeding.
3 -- "You make me sad when you make your breed do that!" Breed rescue situations -- why / how the popular way to deal with a breed leads to tragic exploitation (look at pugs, pit bulls, exotic popular pets, and more.
4 -- "I will pay you $5,000 for a Rhodesian Black Mamba" and other ethical dilemmas
5 -- Pet therapy saves lives -- how pet stores can help institute pet therapy in ways that no one really thought would work; and how people's lives are materially changed / benefited
USTREAM EDU-REALITY PROGRAM #2: MATH MATTERS
Here's a way to bring together the way we use math in every day matters, but do not realize how powerful the decisions can be when they are connected to real-life situations.
1 -- Casinos R Us: the mathematics of gaming / gambling
2 -- Insurance? What, Me Worry? Delusion is not always the best mindset to maintain when you are trying to live your life in a sustainable way.
3 -- Felicific Calculus Redux: Death Panels, Hospice, and Cost-Benefit Analyses of Keeping Hope Alive -- What do Jeremy Bentham and the purveyors of health plans have in common?
4 -- Was Malthus Right? The Corn Revolution Did Not Count on Technologies of Seeds, Husbandry, and Finance
5 -- Urban Patterns: Why Urban Planning Matters, or, How So Much Crime Is Geographically Determined
USTREAM EDU-REALITY PROGRAM #3: GEN ED LIVES! A RETAIL OPERATION WHERE THE EMPLOYEES LACK BASIC GEN ED ABILITIES -- AND THE CONSEQUENCES
This would be a 40-minute show (with commercial breaks, if you can find sponsors and advertisers) with 8 minutes per segment: the goal is to look at what people are doing, and to explore in a rather depthful way, what happens when one goes with the flow rather than hanging tough and enforcing an aggressively egalitarian view of competence and inclusion (essentially a meritocracy).
1 -- Twitter Backfire: What happens when you entrust your publicity to a person who is grammatically inept; the tweets erode your brand image!
2 -- Facebook Shame: Poor grammar, inadequate communication skills; your Facebook presence is suddenly a liability rather than an asset
3 -- Geographical Netherland: We try to go global, but it's not good when our employees think that Ecuador is in Africa.
4 -- Math Phobia Is No Longer Cool: A live feed of employees caught in painful math gaffes
5 -- The Leaderless Organization: Enlightened, Evolved, or Utterly Foolish?
Monday, January 03, 2011
Resolution Rewards: Online Health Programs Take Personal Trainer Approach
Wednesday, September 22, 2010
Mobile Learning: Is It Doing What It’s Supposed To?
I’d like to take a moment to suggest that mobile learning has yet to live up to its potential. Yes, it’s true that instructional materials are increasingly available, and that one can view presentations, listen to audio, read text, review maps and diagrams, and watch video. But, how often are the activities guided? Where does the material lead?
To ensure you maximize the benefits of m-learning projects, think about incorporating data collection, field work, location-based activities with team-members, sharing information with team members while working in a distributed field-based manner (in multiple locations).
It’s also true that there are any number of programs that provide flash cards, multiple-choice questions, and quizzes that you can take using your handheld. It used to be complicated to do so – it required awkward downloads and frustrating implementation. Now, it’s largely web-based, so all you have to do is access a URL that is mobile-friendly. It’s easy to do, but are the materials any more useful than ones you might access from your laptop? Again, it’s all in the instructional strategy. How are you supposed to interact? How do you keep from being either distracted by the materials, or simply passive?
Smartphones and other handheld devices are much more powerful and more flexible than ever. There are still some significant barriers, though. Let’s look at a few:
---iPhone and iPad do not accommodate Flash.
---BlackBerry apps are limited.
---Some screens are small and when you zoom it gets too pixelly for clarity.
---Incompatible text forms (not all eReaders will accommodate pdfs)
Interactivity is valuable. Finding the best way to interact means understanding the conditions and circumstances of your students and their environment.
Finally, the learning community building aspects of mobile learning are most definitely valuable. However, being social networking, simulations, and augmented reality activities need to be designed with care as they can quickly devolve into unfocused activities that do not contribute to achieving learning goals.
The key is to have a very robust instructional strategy and to make sure that the instructional content and the technology are aligned with what you want to accomplish.
OutStart Hot Lava Mobile -- Productivity Software
http://www.outstart.com/about-hot-lava-mobile.htm
ProProfs Free flashcards maker
http://www.proprofs.com/flashcards/
Moodle for Mobile
http://mle.sourceforge.net/mlemoodle/index.php?lang=en&page=start.php
screenshots: http://mle.sourceforge.net/mlemoodle/index.php?lang=en&page=screenshots.php
Quiz Creator by Wondershare
http://www.quiz-creator.com/quiz-maker/
Quiz-Buddy
http://www.quiz-buddy.com/
Hot Potatoes (version 6)
http://hotpot.uvic.ca/index.php
Articulate QuizMaker 09
http://www.articulate.com/products/quizmaker.php
Form-based editing with form view
Free-form editing with slide view
Demo: Think Like a Manager
http://www.articulate.com/products/demos/quizmaker/Manager/quizmaker.html
Softchalk
http://www.softchalk.com
Lessonbuilder for e-learning -- can be used within an LMS and also web-based (friendly for mobile devices)
Sunday, May 23, 2010
Interview with Sameer Bhatia, ProProfs.com: E-Learning Innovators Series
I am Sameer Bhatia, the founder of ProProfs.com, an online learning community. Prior to ProProfs I ran an IT certification products company that has been in the business of providing e-learning centered around Cisco certification products.


3. What is your view of how best to assess whether or not students have achieved learning outcomes in an online course?

While content created using Quiz Maker (http://www.proprofs.com/quiz-school/) displays fine in most mobile browsers, we are in process of creating a special version so assessments can be distributed to a classroom easily via mobile devices such as iPhone and iPad. Watch out for this in our upcoming version.

6. Are there any really bad quizzes or quiz styles that should be avoided at all costs? If you don't mind, describe a very bad (ineffectual or even potentially problematic) quiz and then compare it with a very good quiz. What makes the difference? What do instructors and instructional designers need to keep in mind?
One of the key issues we have seen is the choice between long/short quizzes. Educators need to choose the test style after careful consideration. Long tests have their place in education; for example, many instructors use them during mid-terms or finals. However, to ensure that students are understanding the material, short quizzes in practice mode (with answers revealed immediately after a question is attempted) work much better. These create a stress free environment and students feel encouraged to take the quiz repeatedly. The repetition brings remembrance and helps students master the subject. Using short quizzes in conjunction with larger tests for mid/end of term, have reported strikingly positive results.
With a lot of feedback from teachers we have built features to allow secure & timed long tests as well as short quizzes that can be run in practice mode with customizable results to make learning fun. Educators however need to choose carefully based on the learning objective.

7. Do you have any plans for the future?
Our next version will be available in just a few weeks. Key features would include tracking of who took the quiz, ability to store results and provide more customization of end of quiz results.

8. Please share the name of two good books you've read lately.
The Four Steps to the Epiphany by Steven Gary Blank is a must read for entrepreneurs. The other book I read recently is Rework by Jason Fried & David Heinemeier Hansson. While both these book are not directly related to e-learning, they have had a big positive influence on how we build our e-learning products. We have stepped up on our feedback loop with educators to ensure we build something that they totally love.
Monday, April 26, 2010
Interview with Alan Lawrence Sitomer, BookJam: Curriculum Innovator Series
1. What your name, affiliation, and relation to e-learning?
My name is Alan Lawrence Sitomer, and I am a teacher, author and a literacy specialist. In 2007, I was named California’s Teacher of the Year. In 2004, I received the prestigious award for Classroom Excellence from the Southern California Teachers of English, and in 2003, I was honored as Teacher of the Year by California Literacy.
As an educator, I work as an inner-city high school English teacher in Los Angeles as well as a professor in the Graduate School of Education at Loyola Marymount University.

My young adult novels include The Hoopster, Hip-Hop High School, Homeboyz, and The Secret Story of Sonia Rodriguez, published by Disney. I also the authored Hip-Hop Poetry and the Classics, a text used in classrooms across the United States to engage disconnected students, and The Alan Sitomer BookJam series, student-centric reading curriculum that is standards-based and geared toward achieving core curriculum objectives through traditional and 21st century digital literacy lesson plans.
I find it incredibly important to stay connected to the heartbeat of public education as it evolves and shifts in the 21st century. Though, I am still in a traditional classroom, I absolutely have my eye on all of the recent developments being accorded to students through e-learning. And to say I am impressed would be an understatement.
E-learning also allows students, who do not thrive in traditional classroom settings, a venue to still have a chance at becoming well-learned. Even as little as ten years ago, kids who do not fit into the “box of school” had very few alternatives. With e-learning, depth and rigor do not have to be sacrificed in order to provide genuine alternatives to modern-day schools. Peeking out on the horizon, it’s clear to me that e-learning is something that is only going to grow and grow.
Will it ever replace traditional classrooms? I don’t think so. However, will it mature and come to occupy an ever greater space in the way we educate our kids? Most assuredly, yes.
2. What is BookJam, and how is it different from other study guides ?
The Alan Sitomer BookJam series is reading curriculum for today’s high school classrooms. It was developed by me, a real teacher, for other real teachers that are facing disconnected students and looking for a way to engage them into reading.
Each BookJam comes with a class set of three engaging young adult books with teacher materials that take a student-centric approach to learning. The materials are standards-based and geared toward achieving core curriculum objectives through traditional and 21st century digital literacy lesson plans.
A BookJam set comes with:
• Three class sets of 30 books each (90 books total)
• A standards-based study guide for each novel
• An implementation guide
• 21st century multimedia projects for the classroom
• Internet resources
• Audio tools
• Differentiated learning opportunities
• Composition JamBox
Currently, there are 5 Jams available:
1. The Dark Secrets Jam
• Speak by Laurie Halse Anderson
• Twilight by Stephanie Meyer
• The Secret Story of Sonia Rodriguez by Alan Sitomer
2. The Bad Boys Jam
• The Outsiders by S.E. Hinton
• Holes by Louis Sachar
• Homeboyz by Alan Sitomer
3. The Funny, Doofy Weirdos Jam
• Diary of a Wimpy Kid by Jeff Kinney
• Son of the Mob by Gordan Korman
• Freak the Mighty by Rodman Philbrick
4. The Tough Being a Teen Jam
• The Skin I’m In by Sharon G. Flake
• The First Part Last by Angela Johnson
• Hip-Hop High School by Alan Sitomer
5. The Friends, Foes and Crisis Jam
• Monster by Walter Dean Myers
• Tears of a Tiger by Sharon M. Draper
• The Hoopster by Alan Sitomer
This is the curriculum that I use in my very own classroom to achieve success with my own students. For the past 4 years, more than 95% of my sophomores have passed the California High School Exit Exam. Surrounding high schools have been averaging a 71% pass rate on the same exam.
My goal is to engage, educate and inspire our nation’s students with accessible, relevant literature so they can authentically own the literacy skills they will need to be successful in a rapidly changing future.
Literacy is the passport to achievement in the 21st century. Study after study after study proves it. This is why, in creating the BookJam (very much a culmination of my life’s work to this point) I sought to:
• Provide real teachers with real tools to achieve academic success measured by elevated test scores and increased literacy levels of today’s students.
• Marry fun and excitement in the classroom to academic rigor and intellectual growth. Years of experience have proven to me that these two elements are not mutually exclusive, but rather interdependent allies.
• Meet the core content standards for English Language Arts through a host of original curriculum materials. Tests, quizzes, activities, graphic organizers, ELL, and GATE materials are all provided in an easy-to-use format.
• Offer a viable alternative to the institutionalized one-size- fits-all academic curriculum.
• Re-shape students’ perceptions about books and literature in order to cultivate lifelong learners and readers.
• Build real-world skills by offering the added bonus of a host of simple-to-teach, important-to-implement new media and digital literacy lesson plans through Project Based Learning activities that cultivate the tools our students will need to be successful in the 21st century.
The 21st century has arrived and brought with it an array of new tools that offer unprecedented opportunities for dynamic, thoughtful, creative, and ambitious student compositions in the classroom. I am always putting new multi-media projects into operation inside my own classroom. Whether it is encouraging my students create podcasts of a book analyses, or getting them to construct slideshow presentations in place of traditional poster boards displays, I want to ensure that my students are developing strong literacy skills and know how to communicate in the 21st century.
However, the technology that I integrate into my lesson plans does not and cannot replace the need for students to think critically. The need for kids to be independent, reflective, creative problem solvers who can intelligently, accurately, and concisely express their insights has never been more important to the modern day student.
Teachers are in a unique and somewhat discomforting position. Undoubtedly, we need to be progressive so we can ensure what we are doing in today’s classrooms will translate into real-world skills that will have value to our students after graduation and beyond.
Today’s YouTube generation may not believe me, but once upon a time there existed a world where being able to construct well-reasoned, well-structured products of your thinking characterized by authentic, diligent, verifiable research and original insightful ideas actually mattered a great deal.
This is why I created the BookJam. It is real curriculum that embraces digital literacy in the classroom, without abandoning the academic value that preceded the invention of the Internet, Web 2.0 and Google.
3. What is your philosophy of learning?
When I was in graduate school working on my Master’s degree in education, the ivory tower institution of academia conveyed the message that successful classroom educators must focus on rigor. Rigor, rigor, rigor. Of course, no one is going to argue with the need for rigor in today’s classroom but the means by which they dismissed the critical nature of student engagement troubled me greatly.
Theoretically, I discovered, through my own experience as a practioner, that motivation and engagement were the way I could remove the barriers to reaching and teaching my students. By that I mean, once they were intrigued, interested and motivated, bringing rigor to my academic objectives was much simpler. But seeking rigor without tapping into a student’s internal desire to participate felt very much like pushing a rock up a hill knowing it would roll right back down as soon as I stopped standing over a student insisting that they do the work.
This is why e-learning holds such tremendous potential; kids love technology and by allowing our students to use the multi-media tools we now have available in order to pursue academic courses of study we leverage their own individual motivation to participate with the learning materials in a way that has previously been unavailable to us as teachers.
Many of the brightest minds in educational theory agree with the philosophical notions guiding this train of thought. Some of my favorites include:
• Dr. Jeffrey Wilhelm, who talks about the critical nature of motivation, particularly when it comes to educating boys
• Sir Ken Robinson, who speaks to the need for students to feel a creative interaction with academic content (as opposed to a mere linear transmission from an all-knowing teacher at the front of the room to a passive, receptor-type student sitting obediently in a one-size fits all class)
• James Paul Gee speaking to the dynamic learning which takes place in video games
• Daniel Pink speaking to moving beyond the Information Age and into the Creative Era
Dr. Kylene Beers, Jim Burke and Carol Jago, all of the “big thinkers” I know in the field of education reaffirm my own beliefs that motivation and engagement combined with student empowerment is the path of the future for tomorrow’s schools. Thus, e-learning is a bright, bright star on our schools’ horizons.
4. In your opinion, what is the ideal way to engage students? What are the particular challenges associated with high-school age students?
There is no “one right way” to reach today’s kids. The idea that there is a one-size-fits-all solution is something that has been sold to many schools, but the fact is that it’s just not true.
Today’s teens are diverse and sophisticated so a “this is how you do it” type of answer that fits neatly into a formula which can be easily replicated is something I wouldn’t dare to try and offer.
What I do know is that today’s students are hungry to pursue meaningful academic activities. For every boring, drill-n-kill worksheet teacher that uses bubble tests to assess student performance, there is an educator who is bringing lessons to life through project-based learning that says, “Wow, today’s students are capable of so much… if only we unshackle them and then challenge them.”
Nowhere is this truer than with teenagers. High school students want to feel validated, participate in meaningful activities and be asked to give something of themselves in a manner that reflects who they are. “Dumbing” down the curriculum is not a recipe for better reaching them; making them work harder and asking them to rise up to the level of which we know they are capable is what we ought to be doing.
With encouragement, guidance, discipline and a positive attitude, you can move mountains with today’s high school students. And if you look around – beyond the mainstream media’s persistent message of “Today’s students are failing” – you’ll see that, in fact, kids today are demonstrating aptitudes that might be said to trump those of previous generations.
Does living in a wired world not play a role? Absolutely. However, we underestimate the capacities of today’s high school students all too often in today’s schools. This is misjudgment that we need to change.
5. What is the future of e-learning / mobile learning, from your vantage point?
It is hard to say with a degree of accuracy what the future of e-learning holds. I can certainly guess. With the way the educational landscape is changing, and the rate at which technology is expanding in society – I’d say a safe guess would be that the direction of its growth is immense.
The benefits are obvious. Students will not be confined by what the schools offer. Their minds are thirsty and through e-learning they will pursue their own academic interests. And I am a HUGE advocate of allowing students to, as Joseph Campbell once said, “Follow their passion.”
E-learning allows the esoteric and the erudite to become much more accessible. This is one of the reasons why I believe that the future looks so bright on the digital landscape. Just as iTunes created a system whereby a music lover could really gain access to almost any band, musician, genre and so on, so too does e-learning seem to be able to one day offer a chance for any student to be able to gain access to the study of things such as French literature, astronomy or applied mathematics without constrictions on their physical location.
Ultimately, my feeling is that “self-starters” will be the ones to most benefit in the early stages of e-learning. Right now there are courses available at no charge through universities like M.I.T. for those that simply want the knowledge. In and of itself, this is pretty remarkable.
Admittedly, my vantage point is a bit limited because public education is hampered in its ability, right now, to adapt to what e-learning seems to be able to offer due to budget issues. We simply do not yet live in a world where all our students have a computer, are connected to the internet and know how to take advantage of all the opportunities which are out there. Of course, that is going to change, but the 21st century is already 10 percent over and we still have schools that rely on cassette players and VHS tapes. So essentially, America has a long way to go.
6. Please recommend a few books to read.
I’ll break it up into YA fiction and adult non-fiction since these are pretty much the two areas where I do most of my reading. Truthfully, I’ve got dozens of picks but I’ll keep the list short and sweet, just a few real “home run” titles for those who are on the lookout.
YA Fiction• The Hunger Games
• Speak
• The Absolutely True Diary of a Part-Time Indian
• The Alchemist
• Do I need to mention my own books? LOL. Go to www.AlanSitomer.com to check out all the titles I’ve written for young adults. They are quite popular.)
Adult Non- Fiction• A Whole New Mind
• Outliers
• Mindsets
• Freakonomics
**************************
Good Deeds Society: YA novel that deals with bullying, escaped exotic pets, a mom who was once a child star, and the mysterious disappearance of the only person who grounded the family and kept it on track... http://www.gooddeedssociety.com/
Thursday, April 08, 2010
Creating Webinars Using Open Source Software
Open Source software can be a great solution when there is sufficient programming and network support expertise to be able to deal with some of the challenges of beta-level (or even alpha) software. However, the rewards of open source can be significant for those wishing to maintain control, develop a brand image, reduce monthly operating costs, and to even offer hosting / repackaged solutions for a specialized niche market.
For colleges and universities, the webinar format can be a wonderful way to present guest lecturers, and to discuss research design, particularly for sociology, psychology, and earth sciences. For corporations and professional associations, the webinar format can be effective. It is important, however, to plan well and to avoid common pitfalls.
Assemble your own "rough and ready" webinar?
It could be possible to simply broadcast a live event using ustream (http://www.ustream.tv/) while simultaneously using MSN or AIM for chat and discussion capabilities. This could result in a haphazard event, with archives of the chat avaialable in a different place than the archived video. However, it's a "rough and ready" way to do a webinar if you want to stay free, and not have to progress to a for-pay version of gotomeeting, skype, webex, omnovia, elluminate, and other providers of web conferencing and synchronous web training.
OpenSource Webinar Software
(please note that these products have been reviewed, but not installed and tested by e-learning queen).
vmukti
http://www.vmukti.com/
VMukti is an open-source, cloud-based high definition video conferencing communication suite, which has three main features:
Live Video Streaming and broadcasting
Web Conferencing and Collaboration
Video Voip Telephony
In theory, VMukti offers live video streaming in an affordable, effective manner. Total video product on cost, Quality and Scalability. Server less, Client Less, Low cost, High Definition, Scalable, Failover.
Webhuddle
http://www.webhuddle.com/
-Small footprint
-Easy to use: client runs in web browser (no installation)
-Thin Client
-Secure
-Offers hosting services
OpenMeetings
OpenSource
http://code.google.com/p/openmeetings/
OpenMeetings is a free browser-based software that allows you to set up instantly a conference in the Web. You can use your microphone or webcam, share documents on a white board, share your screen or record meetings. It is available as hosted service or you download and install a package on your server with no limitations in usage or users.
BigBlueButton
BigBlueButton is an open source web conferencing system for distance education. It provides real-time desktop sharing, presentation, VoIP, webcam and chat.
WebConference Plugin for Moodle
Plug in WebConference Internet conferencing into your Moodle Learning Management System. This mod for Moodle 1.9.7+ will enable your moodle installation to add WebConference Activities to courses. Adjust seats, and schedule conference events.
The Ehizo Project --- Communication Suite
data & video-conferencing, one shared whiteboard, send text messages (IM), transfer files(FTP),collaborate in real time,email capablities,Plays and stores dvd,cd and Mp3. Web-based Internet directory,Remote Desktop Share,File sharing program & browser
1videoConference
http://1videoconference.com/
(modified from website) An Open Source web conferencing company, 1VideoConference is allows its Web, Audio/ Video phone, Skype, Msn and Yahoo users to instantly participate in live web conferences without the need for lengthy downloads or complicated installations. At any time, our host customers can simply drop a small piece of code onto their websites and create an online video conference room.
The beta version of 1videoConference is available at sourceforge.net for download and installation on one's own server. This is an opensource alpha version with known bugs and little aesthetic design.
*****
From the archives of fringejournal.com: "Feed the Bears Anyway"
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