Several new and expanded health-related virtual worlds and serious games are good reminders of ongoing advances in the way that health education, information, and collaborations are being developed and promoted. Virtual worlds are extremely effective where and when collaborations and interactions are key to obtaining information or education. In contrast, serious games are widely employed to train health professionals who need to understand concepts, analyze situations and scenarios, and respond to lifelike simulations.
Knowledge-Building with Information and Health Library Resources
Veteran's Health Administration in Second Life
http://slurl.com/secondlife/depo%20business%20hub/166/169/37/
http://www1.va.gov/HEALTH/VHAinSecondLife.asp
The Veterans Health Administration has entered Second Life, the 3-D, online virtual world to provide veterans with another means of accessing important health and benefits information. VHA has leased a virtual three-story, contemporary office building in a professional office park as part of pilot project to extend their outreach efforts.
Health Info Island
Funded by the Greater Midwest Region of the National Network/National Library of Medicine (GMR NN/NLM) through a grant written by Lori Bell, of the Alliance Library System, Illinois, librarians at Healthinfo Island in Second Life explore the provision of consumer health information services in a virtual environment. The island is home to a consumer health library and a medical library, as well as virtual outposts or displays run by the National Library of Medicine's Special Information Services, contractors for the National Institutes of Health (NIH), and our newest building, the Accessibility Center. This center houses another GMR NN/NLM funded projectwith the aim of encouraging awareness of vision, mobility, learning, and other disabilities.
Cigna deploys a Second Life island for health education
With the goal of making healthcare education engaging and accessible, Cigna Healthcare has created a virtual environment in the Second Life virtual world to educate people on how to improve their health.
The Cigna Virtual Healthcare Community is an “island” in Linden Lab’s Second Life world where users can walk through 3-D interactive displays with their avatars, play educational games, listen to seminars on nutrition and health, and receive virtual health consultations.The pilot will offer virtual seminars, interactive displays and educational games that encourage preventative care, improvements in healthcare behavior, as well as help to sustain these changes.
The pilot, which will be conducted in the United States and the United Kingdom, is designed to encourage healthcare dialogue among users, healthcare providers and peers says Peter Mills, chief medical officer, Cigna Vielife Division. Mills emphasized that the program is "not replacing anything, but that people might find it a more preferable medium to engage in conversations about healthcare."
Health Care Serious Games
Pulse!! Virtual Clinical Learning Lab for Health Care Training
http://www.breakawaygames.com/serious-games/solutions/healthcare/pulse.html
Pulse!! is an effective immersive virtual learning space for training health care professionals in clinical skills. Graphics recreate a lifelike, interactive, virtual environment in which civilian and military heath care professionals practice clinical skills in order to better respond to injuries sustained during catastrophic incidents, such as combat or bioterrorism.
Pulse!! ws developed in partnership with Texas A & M University - Corpus Christi and funded from a federal grant from the Department of the Navy's Office of Naval Research.
Free Dive: Pediatric Pain Management http://www.breakawaygames.com/serious-games/solutions/healthcare/free_dive.html
Free Dive is a virtual reality-based, 3D undersea exploration adventure that invites players to swim with sea turtles and tropical fish as they hunt for hidden treasure.
The game was designed to distract children who undergo frequent and often painful medical procedures in conjunction with the medical researchers at University of Maryland Medical Center and the non-profit foundation, Believe in Tomorrow. A study involving Free Dive demonstrated that children better withstand painful medical procedures while engaged with Free Dive.
Escape from Diab
http://www.archimageonline.com/diab.cfm
Escape from Diab is a serious videogame adventure in healthy eating and exercise. The project is a production of Archimage, Inc, in collaboration with the Children’s Nutrition Research Center of Houston’s Baylor College of Medicine. Escape from Diab was funded by a grant from the National Institute of Diabetes and Digestive and Kidney Diseases of the National Institutes of Health.
Infection: Nanoswarm: Invasion from Inner Space
http://www.archimageonline.com/nanoswarm.cfm
Nanoswarm: Invasion from Inner Space is a serious videogame adventure in healthy eating and exercise. Archimage, Inc. collaborated with experts at the Children’s Nutrition Research Center of Houston’s Baylor College of Medicine. The project was funded by a grant from the National Institute of Diabetes and Digestive and Kidney Diseases of the National Institutes of Health.
E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.
Sunday, July 27, 2008
Health Serious Games and Virtual Worlds: New Developments and a Few Favorites
Labels:
health games
,
health info island
,
second life
,
serious games
,
simulations
,
veterans administration
Blog Archive
- 2024 ( 5 )
- 2023 ( 7 )
- 2022 ( 17 )
- 2021 ( 13 )
- 2020 ( 15 )
- 2019 ( 25 )
- 2018 ( 25 )
- 2017 ( 20 )
- 2016 ( 28 )
- 2015 ( 35 )
- 2014 ( 24 )
- 2013 ( 28 )
- 2012 ( 34 )
- 2011 ( 31 )
- 2010 ( 23 )
- 2009 ( 35 )
-
2008
(
61
)
-
June
(
7
)
- Jun 27 ( 1 )
- Jun 19 ( 1 )
- Jun 17 ( 1 )
- Jun 16 ( 1 )
- Jun 12 ( 1 )
- Jun 09 ( 1 )
- Jun 05 ( 1 )
-
May
(
7
)
- May 26 ( 1 )
- May 22 ( 1 )
- May 15 ( 1 )
- May 11 ( 1 )
- May 09 ( 1 )
- May 05 ( 1 )
- May 01 ( 1 )
-
June
(
7
)
-
2007
(
27
)
-
December
(
13
)
- Dec 27 ( 2 )
- Dec 24 ( 1 )
- Dec 23 ( 1 )
- Dec 19 ( 1 )
- Dec 17 ( 1 )
- Dec 16 ( 1 )
- Dec 10 ( 1 )
- Dec 06 ( 1 )
- Dec 05 ( 2 )
- Dec 03 ( 1 )
- Dec 02 ( 1 )
-
December
(
13
)
- 2006 ( 4 )
- 2005 ( 5 )