Showing posts with label VLE. Show all posts
Showing posts with label VLE. Show all posts

Friday, December 08, 2017

Strategies for Repurposing Content to Build High-Value Online Educational Offerings


One of the best methods for building revenue and sales for technical products and services is to provide education and training. However, it’s not always easy to organize the training, or to know what to offer. There are advantages and disadvantages for each form of education. They can be standalone, and they can also be bundled to create online units that can be place in sequences to help master a topic, or to provide review for those that require complementary skills or content.

Assuring the Best Granularity / Building Block approach
--Training and professional development content
--Identify purposes
--White Papers
--Podcasts / Audio
--Webinars
--Training manuals
--Stand-alone assessments (test your knowledge, etc.)
--Stages and sequences – tie to individual’s career development
--Types of content and how to match to products

sketch by susan smith nash


Steps for Selecting the Best Speakers/Instructors and Subject Matter Experts for Your Program
·    --Identify what you want to accomplish
·      --Is this a one-off or part of a series?
·      --How advanced are your learners?
·         --How technical is your instructor?
·               -- Match-making: your instructor, the style, the assessment, the materials
          _Use a Guru! 
·               -- How will your SME perform?  How will the “face” deliver the content?
·               -- It is a lot more than content: sequence, style, clarity, charisma, chunking, scaffolding, assessment, mastery learning, and more


     How do you plan to market your course? The best of the best?
·         --Guide on the side? Self-Directed? Independent “Discovery” learning?
·         --Fail-safe your experts: Backup texts and assessments




How to Select the Best LMS or VLE for your Organization  
·        --Learning Management System? Or, Virtual Learning Environment?
·        -- What’s the difference between an LMS and a VLE?
·         --What are you using your e-learning for? What are your goals and overall purpose?
·        -- How many people will be using the training?  Students?
·        --How much input will the internal administrators, SMEs, etc. have?
·        -- What do you have to show credentialing or regulatory bodies in order to achieve compliance?
 
Concluding Thoughts 
Course and curriculum needs change. Careers, jobs, and skills paths change. The person who was learning to program Ruby on Rails and Java yesterday for a shopping cart application could be cryptocurrency mining for Bitcoin tomorrow. Make sure that your approach is flexible.







Friday, July 14, 2017

Loving Canvas LMS!: New Training Courses - Collaboration & Quick-Start Guide

Many colleges, universities, and training organizations are moving away from the learning management system they have used for years and are adopting Canvas.

Canvas, which is a learning management system, can also be considered a virtual learning environment (VLE) because offers cloud-based hosting and can integrate with a number of cloud applications, such as Google applications (Docs, Drive, Sheets, Slides), Microsoft 365 applications, and media hosting (YouTube, for example). In addition, Canvas encourages webinars (live and archived) by building in Big Blue Button.

Also, Canvas offers free hosting to instructors who can create their own courses (which are, in effect, MOOCs if they catch on) and offer them through Canvas’s portal.

Canvas is not as flexible as Moodle, and it does not have as many built-in templates as Moodle’s Virtual Learning Environment competitor, MoodleCloud, but it does offer remarkable simplicity.
In addition to making collaboration very easy, the SpeedGrader function in Canvas is a huge hit with students and instructors alike.

That said, changing to a new LMS can be daunting, even if you are very familiar with Blackboard, D2L, Moodle, as well as the commercial solutions.

Easing the pain of transition was one of my main goals of putting together training courses.  I also really wanted to help unlock the joy of discovery, unleashed creativity, and productive collaboration which is possible with Canvas.

Rather counter-intuitively, I started with Collaboration with Canvas.  I wanted to help students, instructors, and administrators jump in and explore the many ways in which Canvas facilitates collaboration.

People learn from each other. Moodle has long made a discussion / forum-focused approach the cornerstone of connectivist / connectionist learning theory.  Canvas embraces this approach, as people can easily share and collaborate on documents and presentations in order to create group projects and portfolios.  Also, Canvas makes it possible to use the discussion board as a blog and to subscribe to it via RSS feed.

Canvas for Collatoration
Canvas for Collaboraiton
 At any rate, I explored these and many other ways to collaborate in Canvas for Collaboration, which is a 6-unit, 30 module course:
  • How Canvas works for many different applications
  • Canvas and collaborative activities for academic applications
  • Group editing best practices
  • Using Canvas for event planning
  • Using Canvas for building a product with distributed team members
  • How to collaborate to demonstrate learning goals and compliance
  • How to assess the end products of collaborations
  • Collaborating using different types of media
  • Compliance training
Quick Start Guide for Collaboration
Quick-Start Guide for Canvas
Then, I backed up a bit and created a 6-unit, 30 module course on getting started in Canvas. Entitled Quick Start Guide for Courses in Canvas, https://www.packtpub.com/game-development/quick-start-guide-courses-canvas-video, the objective is to provide all you need to create great courses in Canvas.

This course is a practical guide filled with examples. It covers the basic and advanced concepts of Canvas. Every recipe is as simple as possible without compromising creativity.

In this course, you can
  • See the best way to plan and design an online course
  • Discover the unique features of Canvas and how to use them
  • Get to know the best way to organize content
  • Understand how to incorporate multimedia
  • Know how to use Canvas’ social media features
  • Make sure that students achieve their learning goals and objectives
  • See different forms of assessment in Canvas
  • Use Canvas’ features to motivate and encourage students
I truly enjoyed creating the courses, and I hope that taking them and participating in them is as enjoyable for the learner.


Monday, January 30, 2017

Interview with Abbas Manjee, Kiddom: Innovators in e-learning Series

Welcome to an interview with Abbas Manjee, Kiddom. Kiddom is a new platform that helps teachers pinpoint their students' needs and to track the impact of their teaching adaptations. It's a performance-based approach to teaching, but without the pain.

1.  What is your name and your relationship to e-learning?

Name: Abbas Manjee
Role: Chief Academic Officer
Relationship to e-learning: Before Kiddom, I taught high school math serving at-risk youth in New York City.

2.  What is Kiddom?

Kiddom is the easiest way to plan, assess, and analyze learning. We integrate assessment, curriculum, communication, and analytics in one easy-to-use platform.

  •     Teachers save time with an integrated library of free, standards-aligned resources.
  •     Teachers access beautiful, actionable reports to pivot and tailor instruction.
  •     Teachers are able to commit more time to designing richer, engaging assessments.
  •     Teachers can provide students feedback in real-time with built-in communication tools.
3.  How did you get the idea for Kiddom? Who are the users?

Users:
Kiddom’s users vary from elementary school teachers to high school teachers: we have tens of thousands of users spanning across K-12. We also support SPED teachers (track IEP goals), homeschoolers, and school counselors (who wish to track social emotional learning standards).

Here are a few examples:

  •     A high school literacy teacher reflects on using Kiddom  
  •     A teacher submitted a personal use case on EdSurge as a case study   
  •     An elementary school teacher writes about her experience working with us 

History:
Three years ago, I wrapped up my fourth year of teaching high school algebra in NYC. Meanwhile, my best friend Ahsan was developing mobile math games in San Francisco. I owed him a visit, so I flew out to California that summer to spend some quality time with an old friend.

Ahsan and I talked at length about my experience teaching at-risk youth and shared our thoughts on the future of education. I was more pessimistic than Ahsan; upon hearing my day-to-day challenges, he introduced me to some innovative educational technology tools coming out of Silicon Valley, most of which I had never heard of. And while I was thankful, my immediate response was not solutions-oriented: I was already working investment banker hours.


These new tools only added work. I was not incentivized to use these “gadgets” because ultimately, I would be doing the grunt work of transferring data into my school-mandated gradebook. I was already burdened with data entry, which constrained the time I had to work with my students individually. I spent hours in Excel crunching numbers to truly understand and predict my students’ achievement.

This conversation created Kiddom: a platform for teachers to integrate content, aggregate data, and use real-time analytics. Ahsan’s previous entrepreneurship experience coupled with my teaching experience will help us develop Kiddom into an indispensable tool for  teachers to meet the demands of 21st century education.



4.  What makes Kiddom different?  How does it differ from other products in the same space? 

Great teachers working with the students most in need are constrained by archaic workflows and tools that are ineffective or redundant. As a result, these teachers inefficiently spend their precious time working in and around those constraints, expediting their burnout. If these teachers could access transformative tools that could simultaneously personalize learning, expand access to content, foster collaboration, and open a channel to share best practices and resources, they could level the playing field for students, particularly those at-risk.



We’re building Kiddom to be that transformative tool. The Kiddom platform allows teachers to track student assignments along with the standards they assess for, then access a range of analytics that inform teachers which standards need more work, which students need more help, and which students should be pushed forward. In addition, we integrate the analytics with content, so if a teacher does not want to reinvent the wheel, they are free to utilize our premium, standards-aligned content library to send resources, videos, quizzes, and more directly to students. We do not define ourselves as a learning management system, because by definition, those products tend to want to keep teachers locked into their system, whereas we encourage teachers to use third-party apps and content providers directly from our platform. We’re also 100% free.

5.  What are the instructional design concepts that are incorporated in the product?

We follow and designed the Kiddom platform based on the ADDIE model.

Standards-Based Grading Guide
Social-Emotional Learning Guide



6.  How does Kiddom tie to things we know about how people learn and cognitive psychology?

We recognize the traditional teacher-centric model (GRR / “I do, We do, You do”) does not always optimize learning for individual students. GRR has its shortcomings since it erroneously assumes all students learn and work at the same pace. At the same time, teachers devote a lot of energy to keeping their entire class engaged throughout a lesson grounded in GRR. This usually proves difficult to achieve and often creates unnecessary classroom management challenges. We believe personalizing instruction within this model is a Herculean task and so we have designed our product to make learning personal, expand access to quality content, and foster community collaboration.

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