E-Learning Corgi focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Susan Smith Nash is the Corgi's assistant.
Monday, January 23, 2012
E-Learning Queen's E-Learning Crossword Puzzle
Monday, January 16, 2012
Interview with Elaine Bontempi, Ph.D., Instructional Designer; Innovators in E-Learning Series
Monday, January 09, 2012
Intimate Partner Violence (IPV) and E-Learning
Physical violence: a person tried to hurt a partner by using physical force (hitting, kicking, pushing, etc.)
Sexual violence: a person forces a partner into a sex act against one's consent
Threats: threats of physical or sexual violence made with words, gestures, weapons, or other means that communicate an intent to harm another
Emotional abuse: threats to harm a person, a person's possessions, or loved ones, and also harming the partner's sense of self-worth. This can include name-calling, intimidation, stalking, and forced isolation.
If you think that the kinds of violence in IPV have no way of occurring in the online course, you might be surprised.
For example, what about the case of a student whose intimate partner becomes enraged at the amount of time she spends studying, and harms her computer?
Or, what about the time lost from study due to emotional or physical trauma?
If the partner has to hide from a stalker or a violent partner, there may be disruptions to connectivity, not to mention the fact that the extreme emotions are very disruptive. It is not easy for a student to focus if he or she is experiencing emotional turmoil.
If one's teenage son or daughter is a victim of dating abuse, they are also likely to have affiliated problems which can include fighting, binge drinking, eating disorders, and even suicide attempts.
Further, there are measurable impacts on one's mental and physical health. For example, men and women who have been victims of rape, stalking, physical or emotional abuse by an intimate partner reported headaches, chronic pain, sleeping difficulties, anxiety, and depression. Women victims were likely to have asthma, irritable bowel symptom, diabetes, and other health problems. (CDC, The2010 National Intimate Partner and Sexual Violence Survey, 2011).
The CDC has developed a video explaining teenage dating abuse:
www.cdc.gov/CDCTV/BreakTheSilence/
(transcript: http://www.cdc.gov/CDCTV/BreakTheSilence/Transcripts/BreakTheSilence.pdf)
Perhaps one of the most tragic consequences of IPV is that it sets off a chain reaction of behaviors, all of which can be damaging to one's self-concept, self-esteem, and even physical wellbeing.
With an awareness of the pervasiveness of Intimate Partner Violence, what can you do if you're teaching / designing an online course?
How do you help your students succeed, knowing that they may have disruptions due
to abuse, trauma, or injury?
- Make the online environment a safe one. Do not allow intimidation, threats, demeaning or belittling behavior of any kind.
- Encourage research papers having to do with topics of interest and current problems. You can create a list of possibilities, and include IPV. (Clearly, this works with some
courses, but not all.)
- Put links to health and wellness sources, which can include the CDC sites that have information on IPV. Include hotlines as well. Encourage wellness in general, so it is also good to include links to nutrition sites such as the USDA's "My Plate" guidelines.
- If students indicate in personal correspondence or posts to discussion boards that they are in an abusive situation, encourage them to research the situation and find a qualified person to speak to about the situation.
- Provide a flexible, supportive environment that provides students a chance to contact you if they need more time on an assignment.
- Realize that extreme stress can interfere with cognitive functioning, and provide more support for the writing process by asking for invention strategies, outlines, brainstorming, and multiple drafts so that students can take a building
block (rather than having to generate everything at the last moment).
- Provide practice tests and activities to help students build confidence.
- Encourage goal-setting and provide a great deal of positive feedback and reinforcement.
However, it's a reality, and the only way to help people overcome it and heal their wounds is to open yourself and become aware of what is happening.
Once you have achieved a level of self-awareness, you can determine what is best for you as you
think of actions and activities in the e-learning space that will help your everyone achieve their best and brightest selves.
REFERENCES AND INFORMATION SOURCES
CDC, 2011, The 2010 National Intimate Partners and Sexual Violence
Survey. http://www.cdc.gov/ViolencePrevention/pdf/NISVS_Report2010-a.pdf
CDC Facebook Page on Violence Prevention www.facebook.com/vetoviolence
National Domestic Violence Hotline 1-800-799-SAFE (7233), 1-800-787-3224 TTY, or www.ndvh.org
National Coalition Against Domestic Violence www.ncadv.org
National Sexual Violence Resource Center www.nsvrc.org
Family Violence Prevention Fund www.endabuse.org
Tuesday, December 20, 2011
Interview with Breanne Hull, Educlone. Innovators in E-Learning Series
1. What is your name and relationship to elearning?
My name is Breanne Hull and I've worked as a public school teacher, an instructional designer in educational software, and as a training and eLearning consultant. I am currently the co-founder and CEO of Educlone.
2. What is Educlone?
Educlone is the eLearning platform that I wished I had as a teacher. Individual accounts for public school teachers are free, and it's a place where they can create their own online learning just by clicking and dragging boxes around. It's so simple that it's almost hard to explain. Our goal is to make is simple for teachers to create their own engaging, dynamic online learning.

3. How is Educlone different?
We thrive on simplicity. While some teachers are comfortable with the current eLearning interfaces that are out there, some are not. Unfortunately, this prevents many teachers from giving eLearning a try. Our interface doesn't look like it was built by a room full of engineers and computer programmers. It looks like it was built by teachers, for teachers, because, well, it was!
It's eLearning, made easy. We also avoid content development and just focus on making our platform easy and intuitive to use. So many educational software companies spend huge sums of money on content development. They make sure to meet every objective tied to every standard for every state and territory. A teacher ends up with this district-mandated pricey software that contains tons of superfluous content and, ultimately, wastes time instead of saving it. Educlone leaves the teaching in the hands of the teachers. They develop their own content with their own special flair, tied to their specific state and local objectives. Once the lesson is created and recorded in Educlone, students go through the lessons at their own computers, at their own pace. This leaves the teacher free to use class time to actually help the students who need it, with one-on-one attention, without having to stay after school or hold the other students back.
4. Where will Educlone be in five years? In 20 years? (E-Learning Queen realizes these seem to be rather crazy questions, but "the Queen" thinks we've problematized ourselves by thinking in short-term and medium-term solutions, and that we are stuck in this year's technology -- rather than thinking in broad-brush principles…)
Educlone will be wherever teachers and trainers want it to be. What we have created is an organic, living, breathing ecosystem that responds to the needs of its users. If a feature is requested, then we add it. Otherwise, we leave things just as they are and avoid over-complication. I want teachers to feel like this is their technology. No more having things handed down from administration that they are forced to use. If they want it to be complex with more features, than it will be. If they want to share lessons with other teachers across the miles, then it will be done. If they want students to create lessons and learning experiences for each other, then we'll throw that in. Otherwise, we'll leave it as it is - clean and simple. I want Educlone to feel like a comfy living room that educators can really spend some time in, creating valuable learning experiences.

strong>5. How are you transcending the tendency of today's LMS's to create an education garden rather than a factory?
I'm not sure who it was, but someone at some point decided that putting a book on screen is online learning. I've taken online courses, recently, that were like, "Read this paragraph. Ok, now read this paragraph and see the attached stock photo. Now click the 'next page' button to read the next paragraph." Seriously???
Technically, since reading a book is a form of learning, then putting some form of that book online could be considered "online learning." But come on, people. If I can tap one button on my little phone and see, oh, I don't know… an immediate live feed of Times Square, then surely we can leverage technology in education to do more than throw text up onto a screen! In that same vein, software that helps teachers to automate tasks related to school and classroom management are great - but is that really managing learning? I'm not even sure that Educlone should be considered an LMS. We're not trying to create an online school, and we're not aiming to automate administrative tasks like taking attendance. Like a garden, Educlone offers itself up as an open space to create and grow ideas. We focus on allowing teachers (and their students!) to create really interactive and engaging learning experiences. We also focus on giving teachers really clear and immediate feedback on how students are doing throughout the lesson.
6. List your top 5 books …
That's a tough question! I'll just list the three that I'm currently most interested in. Those are Drive by Daniel Pink, The Habit of Thought by Michael Strong, Rework by Jason Fried and David Heinemeier Hansson
Tuesday, December 06, 2011
Tune-Up Time? Updating Your Elearning / Mlearning Programs / Courses
Friday, December 02, 2011
Interactive Grammar Exercises: Better and More Useful than Ever
Monday, November 28, 2011
Reality Television-Inspired M-Learning: “Life Is Our Laboratory” Approach
Effective design for mobile learning courses requires a major shift in how one thinks of the learner's relationship to the content. Interactivity takes on a whole new dimension, as students create content to share and critique in close to real time. The key is to avoid sending students down a path where they will be more or less duplicating what the others have done. They need to be able to apply their knowledge and skills and to process them so that they make sense in real-life applications or simulations / scenarios.
One must keep in mind, too, that the new iPad, Kindle Fire, and other e-readers mean that students are likely to be able to read texts on the fly and develop more robust, course-related content more easily and conveniently than in the past.
Where does the student create content to upload and share "in the wild" with their mobile device (tablet, smartphone, handheld)? What are the best methods of sharing?
Protected social networking
Discussion prompts
Research repository (a thread in a discussion board area, or a location within social networking sites)
Shared photos / media
Portfolios / Final Projects / Lab Reports - (portfolio sites -- can use Faceb00k-type social networking for sharing collaborations)
Interviews / Observation: can be a combination of audio, video, graphics, and text files which can be uploaded within an LMS or in a dedicated social network site
Presentations (PowerPoints / KeyNote slides, potentially animated using captivate)
Implications for Instruction
Student-developed content is exciting, dynamic, and encourages interaction; it also encourages creative development of content.
- Originality is paramount. Avoid plagiarism.
- All students must be mindful of the fact that fellow students' work may or may not be accurate; just because it's on the web (posted in a site) does not make it credible; nor are all the links and resources necessarily reliable. It's a great opportunity to practice critical thinking skills.
- Students will need clear guidelines re: size of files and where to upload.
- Content guidelines – be sure to let students know what’s not okay.
- Privacy issues when gathering information and sharing information
- Social Construction of Reality – what is real? Who decides?
- Simulacra okay? Use faux persona, etc. when dealing with actual persons / places / products could be too sensitive.
Reality TV-inspired Mobile Learning
Psychology / Sociology
Example: Real Housewives of (fill-in-the-blank)
Your own: Social Relation Drama
Humanities
Example: History Channel programs
Your Own: “History Needs a ReDo!”
Go to historical sites and ask tough questions / debunk and challenge current beliefs. Find out what most people think.
Biology / Animal Behavior
Example: Fatal Attractions (When pets become predators/ exotic pets turn on their owners)
Your own show: "Biting the Hand... Can You Trust Your Companion Animal?" (Chronicle the life of your own pet … is there any reason to start fearing your own Siamese cat, Chihuahua, Laborador retriever, pit bull?)
Earth Science / Environmental Science
Example: Swamp People on the History Channel (history.com)
Your own show: Meet the Frackers – show different sides of the controversy surrounding hydraulic fracturing in shale gas wells
Criminal Justice
Example: Steven Seagal - Lawman
Your own show: Quirky Laws! (Research laws that are on the books and which reflect the life and times of communities in transition. Do they apply today? Why? Why not?)
Friday, November 11, 2011
Identity in Social Media: Constructions or Meltdowns
Tuesday, November 01, 2011
Interview with Peter Bray, Trivantis: Innovators in E-Learning Series
E-Learning design mistakes are insidious and often hard to identify until they’ve basically infected the entire course or program. By that time, it’s extremely difficult (and expensive) to correct. So, the time to make sure that you’re following good design principles is in the initial design of the certificate or degree program (associates, bachelors, or masters). Another good time can be when you’re conducting your periodic updates and revisions in response to instructional materials changes or upcoming accreditation reviews. Welcome to an interview with Peter Bray of Trivantis, a provider of innovative e-Learning software, including the well-known Lectora and Snap!.
What is your name and your relation to e-Learning?
Peter Bray. I am the Chief Marketing Officer of Trivantis Corporation. Trivantis is the leading e-Learning software company with our products as the e-Learning software of choice for Global 2000 companies in over 70 countries.
What are current statistics about the popularity of e-Learning?
The rise in e-Learning around the world is apparent and e-Learning software and services are constantly evolving to keep up with the ever changing industry. For instance, you can see this evolution within our company and the ways in which we introduce new and innovative tools to meet the growing demands of learners, such as Snap! by Lectora and Lectora X.5. Just last year Ambient Insight reported that the US market for self-paced e-Learning products and services reached $18.2 billion – and that revenues will reach $24.2 billion by 2015. Through harsh economic times, the e-Learning industry continues to grow along with the necessity for affordable and easy-to-use software.
Which elements are most effective in e-Learning? Can you point to any studies that support the points?
Effective e-Learning needs to be engaging and grab the attention of the learner. The developer needs to take all learning styles into account when designing a course. To be effective, courses should include various forms of activity and interaction, feedback, branching scenarios and of course, multi-media elements such as audio, video, Flash and narration.
What do most e-Learning programs do right?
E-Learning that incorporates interactivity can be highly effective.
There is software that helps enable interactive content incorporation. For example, Snap! by Lectora one such software program. It enables users to create interactive courses quickly and easily by allowing users to add audio, video, and interaction by means of an intuitive interface.
What are the top 5 mistakes that are often made in the design of e-Learning programs?
I frequently see the following issues in courses:
1. Too much content on a page. There is such a thing as information overload and seeing a long page of text can be overwhelming for learners.
2. Inconsistent navigation and user interface. Keeping the user interface consistent makes it easier to navigate through a course and makes learners feel more comfortable.
3. Clip art. Bland, boring clip art on pages is a snooze for learners…or worse yet, no visual support to the message.
4. Font issues. From font being too small to choosing a bad font style, hard to read text is no-no.
5. Not enough engagement. Too often, we just provide information, but we need to be interacting and engaging the learner.
What are the top 5 mistakes that are made in the deployment of e-Learning programs?
1. Not Considering the Technology of Your Users
. Remember the equipment your audience is using. If they do not have speakers, audio narration is not an option. Find the common denominator; if you build for the least advanced, you can be sure it works for all learners. Also, be sure you know that your audio, video and Flash content functions work correctly everywhere it is used. Plus, don’t forget about mobile!
2. Bad Design.
When designing your course be sure you know your objective and your audience. Content needs to be designed to meet the need and also to engage the audience. Find out what your audience responds to best and design accordingly. To compensate for lack of an instructor, include easy navigation with audio narration. Also try to anticipate the questions and to provide a ‘facilitator’ to enhance the learners’ experience. Introducing an interesting story or a serious situation can set the tone and get people excited about the course. And most importantly, keep it short. Shorter courses are easier to take and are more likely to help learners retain the key content.
3. Not Enough QA and Testing
. Testing your project is a step that simply cannot be skipped. Preview each page while building your project and catch the mistakes early on. Plan for Murphy’s Law, because you never know what could go wrong – especially when it comes to technology. And, once you’ve tested, test again, because small changes can have large effects on the whole course.
4. No Follow-Up or Feedback . Following up with the learners will allow you to learn from the course as well, and make the necessary changes for next time. Let the learners tell you how they are doing and what they think of the course. You can use whatever you have access to, but be sure to receive some type of feedback. Once you have all the feedback, act on it. Take others’ suggestions and make your next project even better.
5. Poor Content Management.
Things change all the time so odds are that your courses will need to be updated. But, if you can’t find the files, don’t have the latest version or need to go to multiple vendors to get pieces of your courses then making changes becomes a nightmare. Keep a repository for all your content and make sure you’re using a tool that enables you to easily update your courses, like Snap! by Lectora.
Thursday, October 27, 2011
Anti-Bullying E-Learning // Interview with Pavel Tchourliaev, Kiwi Commons: Innovaters in E-Learning Series
My name is Pavel Tchourliaev, and I’m the COO of Kiwi Commons Inc. At Kiwi Commons, we feel that e-learning is essential in educating kids and raising them in a digital world. While we are very aware of the risks that surround the online world, we also feel that emerging technologies, if used responsibly, can be a great learning tool to engage students in the classroom, and an intuitive way to continue their learning at home.

2. In your opinion, what is cyber-bullying?
Cyber-bullying is the use of online technology and social media to deliver deliberate, repeated, and hostile messages and pictures (using e-mail, instant messaging, texting, or sending images via cell phones, blogs, Web pages, and/or chat rooms) by an individual or group with the intent of causing harm to someone.
3. What are common manifestations of cyber-bullying? What does it look like when children engage in it?
The most common way cyber-bullying occurs is through the use of social media where it’s easy to target people. It’s generally done through ridicule, humiliation, spreading rumours and other means that threaten a victim’s reputation and safety. It is arguably more pernicious than schoolyard bullying because it can occur at any time and its young (often anonymous) perpetrators cannot be brought to justice by traditional authority figures like teachers. To the victim’s chagrin, it can persist indefinitely.

4. How can one combat cyber-bullying?
Restricting access to social media sites until children are old enough, can help prevent the early on-set of cyber-bullying problems. ‘Blocking’ itself however, is not a solution. Parents can combat cyber-bullying through communication and education about online issues. Teaching empathy at a young age can help deter children from becoming bullies when they are older. It is also important to have open conversations about kids’ online lives and create an understanding that whatever is said in the digital world can have consequences in “real life.”
5. Are there ways that social media can help children develop empathy and courtesy? How?
Social media is a great way for children to learn what it is like to be in another person’s shoes. It can teach empathy by exposing them to the real issues that their peers might deal with on a regular basis. The lesson that needs to be taught when they come across these issues online is to not be a bystander to bullying. It takes courage to speak up against bullies, but it can make a world of a difference to a person who is being harassed.
6. What is Kiwi Commons?
Kiwi Commons Inc. is an organization dedicated to Internet safety-related topics such as cyberbullying online privacy and gaming addiction. We deliver free seminars in schools through our non-profit division - Kiwi Seminars. Kiwi Filter is a great web filtering tool for parents with kids ages 4 to 11.
Kiwi Commons itself is a blog, with a mission of educating parents and teachers about the risks that surround youth on the Internet so that they are better equipped to educate their own kids. The website also provides resources for both parents and teachers about how to deal with specific issues, hands-on.
7. How does filtering really get at the core issue of bullying? It seems to me that it would take more than simply blocking content. Please explain how you would address cyber-bullying in a more integrated, larger way.
Kiwi Filter goes beyond just blocking content because it works using a whitelist that parents can create themselves. Creation of these safe website lists encourages communication between parents and children about websites they need or want access to. Filtering is also a good deterent for cyber-bullying as it can remove access or reduce time spent on social media websites.

Since bullying is often driven by a victim’s reaction, lack of it can help prevent the escalation of the problem. An understanding of the risks and a responsible online behaviour should be established before children are allowed to use social media sites.
Kiwi provides tools and information necessary for parents to address topics such as bullying, whether they believe their child is being bullied or is a bully. You can view these resources at:
http://kiwicommons.com/resources.php
Monday, October 17, 2011
Interview with Jody Hoff, Federal Reserve Bank: Innovators in E-Learning Series
Monday, October 10, 2011
Interview with Jill Ambrose, CourseSmart: Innovators in E-Learning Series
Blog Archive
- 2025 ( 30 )
- 2024 ( 6 )
- 2023 ( 7 )
- 2022 ( 17 )
- 2021 ( 13 )
- 2020 ( 15 )
- 2019 ( 25 )
- 2018 ( 25 )
- 2017 ( 20 )
- 2016 ( 28 )
- 2015 ( 35 )
- 2014 ( 24 )
- 2013 ( 28 )
- 2012 ( 34 )
- 2011 ( 31 )
- 2010 ( 23 )
- 2009 ( 35 )
-
2008
(
61
)
-
June
(
7
)
- Jun 27 ( 1 )
- Jun 19 ( 1 )
- Jun 17 ( 1 )
- Jun 16 ( 1 )
- Jun 12 ( 1 )
- Jun 09 ( 1 )
- Jun 05 ( 1 )
-
May
(
7
)
- May 26 ( 1 )
- May 22 ( 1 )
- May 15 ( 1 )
- May 11 ( 1 )
- May 09 ( 1 )
- May 05 ( 1 )
- May 01 ( 1 )
-
June
(
7
)
-
2007
(
27
)
-
December
(
13
)
- Dec 27 ( 2 )
- Dec 24 ( 1 )
- Dec 23 ( 1 )
- Dec 19 ( 1 )
- Dec 17 ( 1 )
- Dec 16 ( 1 )
- Dec 10 ( 1 )
- Dec 06 ( 1 )
- Dec 05 ( 2 )
- Dec 03 ( 1 )
- Dec 02 ( 1 )
-
December
(
13
)
- 2006 ( 4 )
- 2005 ( 5 )



